mlsanityData to 14 Oct 2026

Reinforcing Human Behavior Simulation via Verbal Feedback

arXiv 2605.20506 ↗First posted 19 May 2026cs.LG cs.CLcited by 4

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Abstract (arXiv)

Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 51 of its 59 references that are in the map. First posted on arXiv 19 May 2026.

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51 of 59 references.

References · 51

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38 more
  1. 2026Self-Distillation Enables Continual Learningcited by 247
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Citing papers per year: 2026: 4.

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  1. 2024Mapping out the Space of Human Feedback for Reinforcement Learning: A Conceptual Framework
  2. 2025CHARM: Considering Human Attributes for Reinforcement Modeling
  3. 2026HumanLM: Simulating Users with State Alignment Beats Response Imitation
  4. 2025Reinforcement Learning from User Feedback
  5. 2026Rethinking the Evaluation and Optimization of LLM-Based Social Simulation
  6. 2023AlpacaFarm: A Simulation Framework for Methods that Learn from Human Feedback
  7. 2024RLVF: Learning from Verbal Feedback without Overgeneralization
  8. 2025SimBench: Benchmarking the Ability of Large Language Models to Simulate Human Behaviors