Reinforcing Human Behavior Simulation via Verbal Feedback
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Abstract (arXiv)
Humans learn social norms and behaviors from verbal feedback (e.g., a parent saying "that was rude" or a friend explaining "here's why that hurt"). Yet, learning from feedback for LLMs has largely focused on domains like code and math, where RL rewards are directly verifiable and condensed into scalar values. As LLMs are increasingly used to simulate human behavior, e.g., standing in for users, patients, students, and other personas, there is a pressing need to make them more human-like, which requires embracing a fundamentally different kind of signal: feedback that is verbal, subjective, and multi-faceted. We present DITTO, a model trained by treating verbal feedback as a first-class signal in reinforcement learning. After each rollout, DITTO receives verbal feedback and generates a feedback-conditioned improved rollout; both outputs are jointly optimized with GRPO, distilling verbal guidance into the base policy without requiring feedback at test time. We also introduce SOUL (Simulation gym Of hUman-Like behavior), a unified benchmark and training data suite spanning 10 tasks across six categories: Theory of Mind, character role play, social skill, learner simulation, user simulation, and persona simulation. DITTO achieves an average 36% improvement over the base model and exceeds GPT-5.4 on 6 of 10 SOUL benchmarks, demonstrating that RL with verbal feedback is a promising direction for training LLMs to simulate human behavior.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 51 of its 59 references that are in the map. First posted on arXiv 19 May 2026.
Builds on
51 of 59 references.
References · 51
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Citing papers per year: 2026: 4.
4 papers.
- 2026OdysSim: Building Foundation Models for Human Behavior Simulationcited by 13
- 2026Learning User Simulators with Turing Rewardscited by 7
- 2026AnthroDial: Benchmarking LLM Anthropomorphism in Autonomous Social Interactioncited by 0
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agentscited by 0
- 2026MIMESIS: Learning User Simulators as Training Environments for Interactive Agents7 Oct 2026
- 2026AnthroDial: Benchmarking LLM Anthropomorphism in Autonomous Social Interaction29 Sep 2026
- 2026Learning User Simulators with Turing Rewards17 Jun 2026
- 2026OdysSim: Building Foundation Models for Human Behavior Simulation12 Jun 2026
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