A Two-part Transformer Network for Controllable Motion Synthesis
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Abstract (arXiv)
Although part-based motion synthesis networks have been investigated to reduce the complexity of modeling heterogeneous human motions, their computational cost remains prohibitive in interactive applications. To this end, we propose a novel two-part transformer network that aims to achieve high-quality, controllable motion synthesis results in real-time. Our network separates the skeleton into the upper and lower body parts, reducing the expensive cross-part fusion operations, and models the motions of each part separately through two streams of auto-regressive modules formed by multi-head attention layers. However, such a design might not sufficiently capture the correlations between the parts. We thus intentionally let the two parts share the features of the root joint and design a consistency loss to penalize the difference in the estimated root features and motions by these two auto-regressive modules, significantly improving the quality of synthesized motions. After training on our motion dataset, our network can synthesize a wide range of heterogeneous motions, like cartwheels and twists. Experimental and user study results demonstrate that our network is superior to state-of-the-art human motion synthesis networks in the quality of generated motions.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Apr 2023.
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Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
- 2024GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion Generationcited by 22
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interactioncited by 3
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysiscited by 2
- 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesiscited by 1
- 2024Learning Human Motion from Monocular Videos via Cross-Modal Manifold Alignmentcited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2025MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction9 Jul 2025
- 2025Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis1 Mar 2025
- 2025Fatigue-PINN: Physics-Informed Fatigue-Driven Motion Modulation and Synthesis26 Feb 2025
- 2024Learning Human Motion from Monocular Videos via Cross-Modal Manifold Alignment15 Apr 2024
- 2024GUESS:GradUally Enriching SyntheSis for Text-Driven Human Motion Generation4 Jan 2024