mlsanityData to 7 Oct 2026

Discovering Fatigued Movements for Virtual Character Animation

arXiv 2310.08583 ↗First posted 12 Oct 2023cs.GR cs.ROcited by 3

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Abstract (arXiv)

Virtual character animation and movement synthesis have advanced rapidly during recent years, especially through a combination of extensive motion capture datasets and machine learning. A remaining challenge is interactively simulating characters that fatigue when performing extended motions, which is indispensable for the realism of generated animations. However, capturing such movements is problematic, as performing movements like backflips with fatigued variations up to exhaustion raises capture cost and risk of injury. Surprisingly, little research has been done on faithful fatigue modeling. To address this, we propose a deep reinforcement learning-based approach, which -- for the first time in literature -- generates control policies for full-body physically simulated agents aware of cumulative fatigue. For this, we first leverage Generative Adversarial Imitation Learning (GAIL) to learn an expert policy for the skill; Second, we learn a fatigue policy by limiting the generated constant torque bounds based on endurance time to non-linear, state- and time-dependent limits in the joint-actuation space using a Three-Compartment Controller (3CC) model. Our results demonstrate that agents can adapt to different fatigue and rest rates interactively, and discover realistic recovery strategies without the need for any captured data of fatigued movement.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Oct 2023.

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Citing papers per year: 2025: 1; 2026: 2.

3 papers.

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  1. 2022ASE: Large-Scale Reusable Adversarial Skill Embeddings for Physically Simulated Characters
  2. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
  3. 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
  4. 2023Synthesizing Physical Character-Scene Interactions
  5. 2019Self-Imitation Learning of Locomotion Movements through Termination Curriculum
  6. 2024Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid Locomotion
  7. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
  8. 2023LocoMuJoCo: A Comprehensive Imitation Learning Benchmark for Locomotion