FlexMotion: Lightweight, Physics-Aware, and Controllable Human Motion Generation
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Abstract (arXiv)
Lightweight, controllable, and physically plausible human motion synthesis is crucial for animation, virtual reality, robotics, and human-computer interaction applications. Existing methods often compromise between computational efficiency, physical realism, or spatial controllability. We propose FlexMotion, a novel framework that leverages a computationally lightweight diffusion model operating in the latent space, eliminating the need for physics simulators and enabling fast and efficient training. FlexMotion employs a multimodal pre-trained Transformer encoder-decoder, integrating joint locations, contact forces, joint actuations and muscle activations to ensure the physical plausibility of the generated motions. FlexMotion also introduces a plug-and-play module, which adds spatial controllability over a range of motion parameters (e.g., joint locations, joint actuations, contact forces, and muscle activations). Our framework achieves realistic motion generation with improved efficiency and control, setting a new benchmark for human motion synthesis. We evaluate FlexMotion on extended datasets and demonstrate its superior performance in terms of realism, physical plausibility, and controllability.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jan 2025.
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Citing papers per year: 2025: 1; 2026: 6.
7 papers.
- 2026EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generationcited by 3
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimationcited by 1
- 2026A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motioncited by 0
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generationcited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusioncited by 0
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026MotionRFT: Unified Reinforcement Fine-Tuning for Text-to-Motion Generation28 Mar 2026
- 2026A Self-Supervised Approach on Motion Calibration for Enhancing Physical Plausibility in Text-to-Motion20 Feb 2026
- 2026EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation8 Feb 2026
- 2025Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation8 Mar 2025
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- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
- 2023InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint
- 2022Pretrained Diffusion Models for Unified Human Motion Synthesis
- 2025OmniMotion-X: Versatile Multimodal Whole-Body Motion Generation
- 2022Human Motion Diffusion Model
- 2025Learning to Generate Rigid Body Interactions with Video Diffusion Models
- 2025EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformer
- 2025Strong and Controllable 3D Motion Generation