mlsanityData to 7 Oct 2026

Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos

arXiv 2603.22529 ↗First posted 23 Mar 2026cs.CV cs.AI cs.CLcited by 4

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Multimodal AI agents are increasingly automating complex real-world workflows that involve online web execution. However, current web-agent benchmarks suffer from a critical limitation: they focus entirely on web-based interaction and perception, lacking grounding in the user's real-world physical surroundings. This limitation prevents evaluation in crucial scenarios, such as when an agent must use egocentric visual perception (e.g., via AR glasses) to recognize an object in the user's surroundings and then complete a related task online. To address this gap, we introduce Ego2Web, the first benchmark designed to bridge egocentric video perception and web agent execution. Ego2Web pairs real-world first-person video recordings with web tasks that require visual understanding, web task planning, and interaction in an online environment for successful completion. We utilize an automatic data-generation pipeline combined with human verification and refinement to curate well-constructed, high-quality video-task pairs across diverse web task types, including e-commerce, media retrieval, knowledge lookup, etc. To facilitate accurate and scalable evaluation for our benchmark, we also develop a novel LLM-as-a-Judge automatic evaluation method, Ego2WebJudge, which achieves approximately 84% agreement with human judgment, substantially higher than existing evaluation methods. Experiments with diverse SoTA agents on our Ego2Web show that their performance is weak, with substantial headroom across all task categories. We also conduct a comprehensive ablation study on task design, highlighting the necessity of accurate video understanding in the proposed task and the limitations of current agents. We hope Ego2Web can be a critical new resource for developing truly capable AI assistants that can seamlessly see, understand, and act across the physical and digital worlds.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 39 of its 53 references that are in the map. First posted on arXiv 23 Mar 2026.

Builds on

39 of 53 references.

References · 39

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  2. 2024GPT-4o System Cardcited by 4,467
  3. 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,669
  4. 2025Qwen3-VL Technical Reportcited by 2,534
  5. 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
  6. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  7. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,210
  8. 2022WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agentscited by 1,197
  9. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,134
  10. 2018Scaling Egocentric Vision: The EPIC-KITCHENS Datasetcited by 789
  11. 2023EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understandingcited by 666
  12. 2024GPT-4V(ision) is a Generalist Web Agent, if Groundedcited by 547
27 more
  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  2. 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Modelscited by 424
  3. 2023Cognitive Architectures for Language Agentscited by 422
  4. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agentscited by 373
  5. 2024VideoTree: Adaptive Tree-based Video Representation for LLM Reasoning on Long Videoscited by 242
  6. 2024ShowUI: One Vision-Language-Action Model for GUI Visual Agentcited by 226
  7. 2023Self-Chained Image-Language Model for Video Localization and Question Answeringcited by 200
  8. 2024WebLINX: Real-World Website Navigation with Multi-Turn Dialoguecited by 177
  9. 2023A Simple LLM Framework for Long-Range Video Question-Answeringcited by 176
  10. 2023Benchmarking Foundation Models with Language-Model-as-an-Examinercited by 172
  11. 2025An Illusion of Progress? Assessing the Current State of Web Agentscited by 165
  12. 2024AssistantBench: Can Web Agents Solve Realistic and Time-Consuming Tasks?cited by 155
  13. 2024Autonomous Evaluation and Refinement of Digital Agentscited by 136
  14. 2024WebCanvas: Benchmarking Web Agents in Online Environmentscited by 119
  15. 2022EgoTaskQA: Understanding Human Tasks in Egocentric Videoscited by 112
  16. 2024HourVideo: 1-Hour Video-Language Understandingcited by 110
  17. 2023The Devil is in the Errors: Leveraging Large Language Models for Fine-grained Machine Translation Evaluationcited by 95
  18. 2025Explorer: Scaling Exploration-driven Web Trajectory Synthesis for Multimodal Web Agentscited by 68
  19. 2025Ego-R1: Chain-of-Tool-Thought for Ultra-Long Egocentric Video Reasoningcited by 67
  20. 2023EgoThink: Evaluating First-Person Perspective Thinking Capability of Vision-Language Modelscited by 59
  21. 2025Tongyi DeepResearch Technical Reportcited by 53
  22. 2024VideoWebArena: Evaluating Long Context Multimodal Agents with Video Understanding Web Taskscited by 43
  23. 2025DeepShop: A Benchmark for Deep Research Shopping Agentscited by 42
  24. 2025Video-RTS: Rethinking Reinforcement Learning and Test-Time Scaling for Efficient and Enhanced Video Reasoningcited by 29
  25. 2024CREMA: Generalizable and Efficient Video-Language Reasoning via Multimodal Modular Fusioncited by 17
  26. 2025StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videoscited by 8
  27. 2025EASG-Bench: Video Q&A Benchmark with Egocentric Action Scene Graphscited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026EgoBench: An Interactive Egocentric Multimodal Benchmark for Tool-Using Agents
  2. 2024MMInA: Benchmarking Multihop Multimodal Internet Agents
  3. 2026EgoGapBench: Benchmarking Egocentric Action Selection in Multi-Agent Scenes
  4. 2025EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs
  5. 2026Minerva-Ego: Spatiotemporal Hints for Egocentric Video Understanding
  6. 2025EgoAgent: A Joint Predictive Agent Model in Egocentric Worlds
  7. 2025EgoPrune: Efficient Token Pruning for Egomotion Video Reasoning in Embodied Agent
  8. 2024VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web Tasks