mlsanityData to 13 Oct 2026

StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos

arXiv 2512.01707 ↗First posted 1 Dec 2025cs.CV cs.AI cs.CLcited by 8

On the map: LLM reasoning → Multimodal reasoning

Abstract (arXiv)

Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications such as Augmented Reality (AR) glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether Multimodal Large Language Models (MLLMs) can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs utilize gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively assess streaming video understanding. These tasks evaluate whether models can use real-time gaze signals to follow shifting attention and infer user intentions based only on past and currently observed frames. To build StreamGaze, we develop a gaze-video Question Answering (QA) generation pipeline that aligns egocentric videos with raw gaze trajectories through fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, highlighting key limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze prompting strategies, reasoning behaviors, and task-specific failure modes, offering insights into current limitations and directions for future research. All data and code are publicly available to support continued research in gaze-guided streaming video understanding.

Key facts. Cited by 8 papers in the map (data through 13 Oct 2026). Placed in Multimodal reasoning, one of 17 directions in LLM reasoning. Builds on 19 of its 37 references that are in the map. First posted on arXiv 1 Dec 2025.

Builds on

19 of 37 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency25 Aug

Other references · 18

  1. 2023GPT-4 Technical Reportcited by 18,278
  2. 2025Qwen3 Technical Reportcited by 8,510
  3. 2025Qwen2.5-VL Technical Reportcited by 5,499
  4. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,191
  5. 2023Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understandingcited by 1,465
  6. 2023Video-LLaVA: Learning United Visual Representation by Alignment Before Projectioncited by 1,392
  7. 2024MiniCPM-V: A GPT-4V Level MLLM on Your Phonecited by 1,070
  8. 2025VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interactioncited by 192
  9. 2024Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streamscited by 163
  10. 2024StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understandingcited by 138
  11. 2024Kangaroo: A Powerful Video-Language Model Supporting Long-context Video Inputcited by 133
  12. 2025Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledgecited by 69
6 more
  1. 2025SVBench: A Benchmark with Temporal Multi-Turn Dialogues for Streaming Video Understandingcited by 56
  2. 2025ViSpeak: Visual Instruction Feedback in Streaming Videoscited by 39
  3. 2025Proactive Assistant Dialogue Generation from Streaming Egocentric Videoscited by 27
  4. 2025In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Promptingcited by 21
  5. 2025GazeLLM: Multimodal LLMs incorporating Human Visual Attentioncited by 9
  6. 2024A Gaze-grounded Visual Question Answering Dataset for Clarifying Ambiguous Japanese Questionscited by 7

Built on by

Cited by year (2026 to 13 Oct)

Citing papers per year: 2026: 8.

8 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026EgoSAT: A Comprehensive Benchmark of Egocentric Streaming Interaction Understanding
  2. 2025StreamEQA: Towards Streaming Video Understanding for Embodied Scenarios
  3. 2026StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding
  4. 2026StreamReady: Learning What to Answer and When in Long Streaming Videos
  5. 2025VL4Gaze: Unleashing Vision-Language Models for Gaze Following
  6. 2025Streaming Video Instruction Tuning
  7. 2026Video Streaming Thinking: VideoLLMs Can Watch and Think Simultaneously
  8. 2026StreamPro: From Reactive Perception to Proactive Decision-Making in Streaming Video