mlsanityData to 7 Oct 2026

View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

arXiv 2604.17801 ↗First posted 20 Apr 2026cs.CVcited by 0

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Abstract (arXiv)

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to optimize the underlying 3D representation. However, cross-view inconsistency remains a major bottleneck. Although recent methods introduce geometric cues, cross-view interactions, or video priors to mitigate this issue, they still largely rely on inference-time synchronization and thus remain limited in robustness and generalization.In this work, we recast multi-view consistent 3D editing from a distributional perspective: 3D scene editing essentially requires a joint distribution modeling across viewpoints.Based on this insight, we propose a view-consistent 3D editing framework that explicitly introduces cross-view dependencies into the editing process. Furthermore, motivated by the observation that structural correspondence and semantic continuity rely on different cross-view cues, we introduce a dual-path consistency mechanism consisting of projection-guided structural guidance and patch-level semantic propagation for effective cross-view editing. Further, we construct a paired multi-view editing dataset that provides reliable supervision for learning cross-view consistency in edited scenes. Extensive experiments demonstrate that our method achieves superior editing performance with precise and consistent views for complex scenes.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 43 of its 55 references that are in the map. First posted on arXiv 20 Apr 2026.

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43 of 55 references.

References · 43

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31 more
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