mlsanityData to 14 Oct 2026

DualMotion: Global-to-Local Casual Motion Design for Character Animations

arXiv 2208.08636 ↗First posted 18 Aug 2022cs.GR cs.HCcited by 2

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Abstract (arXiv)

Animating 3D characters using motion capture data requires basic expertise and manual labor. To support the creativity of animation design and make it easier for common users, we present a sketch-based interface DualMotion, with rough sketches as input for designing daily-life animations of characters, such as walking and jumping.Our approach enables to combine global motions of lower limbs and the local motion of the upper limbs in a database by utilizing a two-stage design strategy. Users are allowed to design a motion by starting with drawing a rough trajectory of a body/lower limb movement in the global design stage. The upper limb motions are then designed by drawing several more relative motion trajectories in the local design stage. We conduct a user study and verify the effectiveness and convenience of the proposed system in creative activities.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Aug 2022.

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Citing papers per year: 2023: 1; 2024: 0; 2025: 0; 2026: 1.

2 papers.