mlsanityData to 14 Oct 2026

Learn from Move: the Next Step for GUI Agents

arXiv 2610.16720 ↗First posted 12 Oct 2026cs.LG cs.CLcited by 0

On the map: LLM agents and tool use → GUI and mobile agents

Abstract (arXiv)

Existing benchmarks for GUI agents primarily focus on increasing task difficulty by extending task horizons. Besides, enabling agents to explore unfamiliar environments and successfully complete tasks within them is also a critical yet challenging problem. We introduce LatentGUIWorld, a benchmark of six tasks in three matched pairs organized by the evidence needed for control: I0 uses prior knowledge and available observations, I1 requires interaction that directly reveals hidden semantics, and I2 identifies dynamics from action-response relationships. Frontier models struggle especially on I2 tasks. We introduce MOVE, which separates movement from button events and exposes intermediate visual feedback, together with demonstrations of iterative exploration and control. Ablations show that both action granularity and multi-step demonstrations improve performance. After SFT, LatentLearner-9B achieves 50.0% overall success on LatentGUIWorld, comparable to several frontier models. Joint RL further raises egocentric Drag and Ten-Choice success to 92.0% and 75.3%. Behavioral analysis reveals multi-step exploration. In egocentric Drag, RL increases Pearson correlation between error-normalized commands and ideal gain compensation from 0.610 to 0.803. Together, these behaviors show that models learn to explore through interaction and adapt their control to environment dynamics. The same format improves GUI grounding after RL, reaching 67.37% mean accuracy across five benchmarks versus 66.72% for conventional RL.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 28 of its 33 references that are in the map. First posted on arXiv 12 Oct 2026.

Builds on

28 of 33 references.

Closest ancestors · 14

Same direction, newest first

  1. 2026EvoGUI: An Evolution-Aware Benchmark for GUI State-Transition Understanding19 Jul
  2. 2026OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks28 Jun
  3. 2026GUI vs. CLI: Execution Bottlenecks in Screen-Only and Skill-Mediated Computer-Use Agents22 Jun
  4. 2026ScreenSearch: Uncertainty-Aware OS Exploration15 May
  5. 2026Benchmarking and Improving GUI Agents in High-Dynamic Environments28 Apr
  6. 2026Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents15 Feb
  7. 2025ShowUI-π: Flow-based Generative Models as GUI Dexterous Hands31 Dec
  8. 2025OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents28 Oct
  9. 2025Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation28 Sep
  10. 2025OpenCUA: Open Foundations for Computer-Use Agents12 Aug
  11. 2025ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use4 Apr
  12. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agents21 Jan
2 more
  1. 2024Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale12 Sep
  2. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments11 Apr

Other references · 14

  1. 2025Qwen3-VL Technical Reportcited by 2,793
  2. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,737
  3. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  4. 2025UI-Vision: A Desktop-centric GUI Benchmark for Visual Perception and Interactioncited by 77
  5. 2026DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compressioncited by 76
  6. 2026EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experiencecited by 53
  7. 2025CoAct-1: Computer-using Multi-Agent System with Coding Actionscited by 35
  8. 2025Open CaptchaWorld: A Comprehensive Web-based Platform for Testing and Benchmarking Multimodal LLM Agentscited by 16
  9. 2026Qwen-CUA: Native Computer Use for (almost) Everythingcited by 8
  10. 2025GUI Knowledge Bench: Revealing the Knowledge Gap of VLMs in GUI Taskscited by 3
  11. 2026Next-Gen CAPTCHAs: Leveraging the Cognitive Gap for Scalable and Diverse GUI-Agent Defensecited by 3
  12. 2026CAPTCHA Solving for Native GUI Agents: Automated Reasoning-Action Data Generation and Self-Corrective Trainingcited by 3
2 more
  1. 2026ChartAct: A Benchmark for Dynamic Chart Understandingcited by 1
  2. 2026CAP: A Scalable Benchmark for Evaluating Cross-Site Browser Agents with Complex Actions and Perceptioncited by 1

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026GUI-CC: Benchmarking Contextual Consistency of GUI World Models as Agent Environments
  2. 2026Learning Reliable GUI Agents under Imperfect Priors
  3. 2025GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning
  4. 2024OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis
  5. 2026MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux
  6. 2025UIPro: Unleashing Superior Interaction Capability For GUI Agents
  7. 2025WorldGUI: An Interactive Benchmark for Desktop GUI Automation from Any Starting Point
  8. 2026Not All Experience Belongs in the Weights: Component Routing for Self-Improving GUI Agents