mlsanityData to 14 Oct 2026

Benchmarking and Improving GUI Agents in High-Dynamic Environments

arXiv 2604.25380 ↗First posted 28 Apr 2026cs.CVcited by 2

On the map: LLM agents and tool use → GUI and mobile agents

also in 1 more
Abstract (arXiv)

Recent advancements in Graphical User Interface (GUI) agents have predominantly focused on training paradigms like supervised fine-tuning (SFT) and reinforcement learning (RL). However, the challenge of high-dynamic GUI environments remains largely underexplored. Existing agents typically rely on a single screenshot after each action for decision-making, leading to a partially observable (or even unobservable) Markov decision process, where the key GUI state including important information for actions is often inadequately captured. To systematically explore this challenge, we introduce DynamicGUIBench, a comprehensive online GUI benchmark spanning ten applications and diverse interaction scenarios characterized by important interface changes between actions. Furthermore, we present DynamicUI, an agent designed for dynamic interfaces, which takes screen-recording videos of the interaction process as input and consists of three components: a dynamic perceiver, a refinement strategy, and a reflection. Specifically, the dynamic perceiver clusters frames of the GUI video, generates captions for the centroids, and iteratively selects the most informative frames as the salient dynamic context. Considering that there may be inconsistencies and noise between the selected frames and the textual context of the agent, the refinement strategy employs an action-conditioned filtering to refine thoughts to mitigate thought-action inconsistency and redundancy. Based on the refined agent trajectories, the reflection module provides effective and accurate guidance for further actions. Experiments on DynamicGUIBench demonstrate that DynamicUI significantly improves the performance in dynamic GUI environments, while maintaining competitive performance on other public benchmarks.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use. Builds on 31 of its 46 references that are in the map. First posted on arXiv 28 Apr 2026.

Builds on

31 of 46 references.

Closest ancestors · 19

Same direction, newest first

  1. 2026HATS: Hardness-Aware Trajectory Synthesis for GUI Agents12 Mar
  2. 2026Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents15 Feb
  3. 2025D-GARA: A Dynamic Benchmarking Framework for GUI Agent Robustness in Real-World Anomalies20 Nov
  4. 2025UIPro: Unleashing Superior Interaction Capability For GUI Agents22 Sep
  5. 2025GUI-ReWalk: Massive Data Generation for GUI Agent via Stochastic Exploration and Intent-Aware Reasoning19 Sep
  6. 2025Mobile-Agent-v3: Fundamental Agents for GUI Automation21 Aug
  7. 2025OpenCUA: Open Foundations for Computer-Use Agents12 Aug
  8. 2025UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding29 Jul
  9. 2025Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation22 Jun
  10. 2025GUI-Robust: A Comprehensive Dataset for Testing GUI Agent Robustness in Real-World Anomalies17 Jun
  11. 2025Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis19 May
  12. 2025Enhancing Visual Grounding for GUI Agents via Self-Evolutionary Reinforcement Learning18 May
7 more
  1. 2025TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents17 Apr
  2. 2025GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents14 Apr
  3. 2025SpiritSight Agent: Advanced GUI Agent with One Look5 Mar
  4. 2025MobileA3gent: Training Mobile GUI Agents Using Decentralized Self-Sourced Data from Diverse Users5 Feb
  5. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agents21 Jan
  6. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
  7. 2023CogAgent: A Visual Language Model for GUI Agents14 Dec

Other references · 12

  1. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  2. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  3. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
  4. 2024ShowUI: One Vision-Language-Action Model for GUI Visual Agentcited by 232
  5. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
  6. 2024Aria-UI: Visual Grounding for GUI Instructionscited by 140
  7. 2025GTA1: GUI Test-time Scaling Agentcited by 106
  8. 2026EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experiencecited by 53
  9. 2026Seed1.8 Model Card: Towards Generalized Real-World Agencycited by 50
  10. 2025CoAct-1: Computer-using Multi-Agent System with Coding Actionscited by 35
  11. 2025Learning GUI Grounding with Spatial Reasoning from Visual Feedbackcited by 12
  12. 2025textscGUI-Spotlight: Adaptive Iterative Focus Refinement for Enhanced GUI Visual Groundingcited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining
  2. 2025A Survey on GUI Agents with Foundation Models Enhanced by Reinforcement Learning
  3. 2026Scaling GUI Agents with Visual State Transitions
  4. 2026AutoGUI-v2: A Comprehensive Multi-Modal GUI Functionality Understanding Benchmark
  5. 2025GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning
  6. 2025WorldGUI: An Interactive Benchmark for Desktop GUI Automation from Any Starting Point
  7. 2026ActionEngine: From Reactive to Programmatic GUI Agents via State Machine Memory
  8. 2026ANCHOR: Branch-Point Data Generation for GUI Agents