Self-Improving World Modelling with Latent Actions
On the map: World models → Latent predictive world models
also in 2 more
Abstract (arXiv)
Internal modelling of the world -- predicting transitions between previous states X and next states Y under actions Z -- is essential to reasoning and planning for LLMs and VLMs. Learning such models typically requires costly action-labelled trajectories. We propose SWIRL, a self-improvement framework that learns from state-only sequences by treating actions as a latent variable and alternating between Forward World Modelling (FWM) Pθ(Y|X,Z) and an Inverse Dynamics Modelling (IDM) Qφ(Z|X,Y). SWIRL iterates two phases: (1) Variational Information Maximisation, which updates the FWM to generate next states that maximise conditional mutual information with latent actions given prior states, encouraging identifiable consistency; and (2) ELBO Maximisation, which updates the IDM to explain observed transitions, effectively performing coordinate ascent. Both models are trained with reinforcement learning (specifically, GRPO) with the opposite frozen model's log-probability as a reward signal. We provide theoretical learnability guarantees for both updates, and evaluate SWIRL on LLMs and VLMs across multiple environments: single-turn and multi-turn open-world visual dynamics and synthetic textual environments for physics, web, and tool calling. SWIRL achieves gains of 16% on AURORABench, 28% on ByteMorph, 16% on WorldPredictionBench, and 14% on StableToolBench.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Placed in Latent predictive world models, one of 11 directions in World models. Builds on 48 of its 56 references that are in the map. First posted on arXiv 5 Feb 2026.
Builds on
48 of 56 references.
References · 48
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36 more
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developingcited by 103
- 2026Qwen-AgentWorld: Language World Models for General Agentscited by 22
- 2026Self-Evolving World Models for LLM Agent Planningcited by 5
- 2026From Pixels to States: Rethinking Interactive World Models as Game Enginescited by 4
- 2026Bridging the Agent-World Gap: Text World Models for LLM-based Agentscited by 3
- 2026From Pixels to States: Rethinking Interactive World Models as Game Engines15 Jul 2026
- 2026Self-Evolving World Models for LLM Agent Planning29 Jun 2026
- 2026Qwen-AgentWorld: Language World Models for General Agents23 Jun 2026
- 2026Bridging the Agent-World Gap: Text World Models for LLM-based Agents8 Jun 2026
- 2026StarVLA: A Lego-like Codebase for Vision-Language-Action Model Developing6 Apr 2026
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- 2026How do World Models and Policies Compose in LLM Agents? A Joint Spectral and Behavioral Account
- 2026WorldCycle: Self-Verifiable Reinforcement Learning for Long-Horizon Video World Models
- 2026Beyond Prediction: Steering VLM Agents with Retrospective World Modeling
- 2024Simplifying Latent Dynamics with Softly State-Invariant World Models
- 2026Baba in Wonderland: Online Self-Supervised Dynamics Discovery for Executable World Models
- 2026DWM: Separating World Effects from Actions in Latent World Models
- 2026PRISM: PRior-guided Imagination Sampling in world Models
- 2025DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions