DAWM: Diffusion Action World Models for Offline Reinforcement Learning via Action-Inferred Transitions
On the map: World models → Latent dynamics models and model-based RL
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Abstract (arXiv)
Diffusion-based world models have demonstrated strong capabilities in synthesizing realistic long-horizon trajectories for offline reinforcement learning (RL). However, many existing methods do not directly generate actions alongside states and rewards, limiting their compatibility with standard value-based offline RL algorithms that rely on one-step temporal difference (TD) learning. While prior work has explored joint modeling of states, rewards, and actions to address this issue, such formulations often lead to increased training complexity and reduced performance in practice. We propose DAWM, a diffusion-based world model that generates future state-reward trajectories conditioned on the current state, action, and return-to-go, paired with an inverse dynamics model (IDM) for efficient action inference. This modular design produces complete synthetic transitions suitable for one-step TD-based offline RL, enabling effective and computationally efficient training. Empirically, we show that conservative offline RL algorithms such as TD3BC and IQL benefit significantly from training on these augmented trajectories, consistently outperforming prior diffusion-based baselines across multiple tasks in the D4RL benchmark.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 21 of its 32 references that are in the map. First posted on arXiv 23 Sep 2025.
Builds on
21 of 32 references.
Closest ancestors · 7
Same direction, newest first
- 2024Diffusion for World Modeling: Visual Details Matter in Atari20 May
- 2023World Models via Policy-Guided Trajectory Diffusion13 Dec
- 2023Transformer-based World Models Are Happy With 100k Interactions13 Mar
- 2022Transformers are Sample-Efficient World Models1 Sep
- 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem3 Jun
- 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
- 2018World Models27 Mar
Other references · 14
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
- 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,061
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 899
- 2022Is Conditional Generative Modeling all you need for Decision-Making?cited by 516
- 2018Behavioral Cloning from Observationcited by 492
- 2018Model-Based Value Estimation for Efficient Model-Free Reinforcement Learningcited by 156
- 2022Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectoriescited by 28
- 2021Policy Information Capacity: Information-Theoretic Measure for Task Complexity in Deep Reinforcement Learningcited by 15
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Citing papers per year: 2026: 2.
2 papers.
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Close in wording, no citation either way
- 2024Diffusion World Model: Future Modeling Beyond Step-by-Step Rollout for Offline Reinforcement Learning
- 2023Efficient Diffusion Policies for Offline Reinforcement Learning
- 2025DiWA: Diffusion Policy Adaptation with World Models
- 2024Learning from Random Demonstrations: Offline Reinforcement Learning with Importance-Sampled Diffusion Models
- 2023Model-Based Reinforcement Learning with Multi-Task Offline Pretraining
- 2024Off-dynamics Conditional Diffusion Planners
- 2025Temporal Distance-aware Transition Augmentation for Offline Model-based Reinforcement Learning
- 2025Diffusion Models for Reinforcement Learning: Foundations, Taxonomy, and Development