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ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

arXiv 2511.20937 ↗First posted 26 Nov 2025cs.AI cs.CL cs.CVcited by 14

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Abstract (arXiv)

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Placed in World models for navigation, one of 11 directions in World models. Builds on 37 of its 88 references that are in the map. First posted on arXiv 26 Nov 2025.

Builds on

37 of 88 references.

References · 37

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25 more
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  2. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
  3. 2025Emerging Properties in Unified Multimodal Pretrainingcited by 855
  4. 2025Cosmos World Foundation Model Platform for Physical AIcited by 833
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  1. 2025ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark
  2. 2025UrbanVideo-Bench: Benchmarking Vision-Language Models on Embodied Intelligence with Video Data in Urban Spaces
  3. 2026Extending Embodied Question Answering from Perception to Decision
  4. 2025Embodied-Reasoner: Synergizing Visual Search, Reasoning, and Action for Embodied Interactive Tasks
  5. 2026Unmasking the Illusion of Embodied Reasoning in Vision-Language-Action Models
  6. 2025Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning
  7. 2025Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents
  8. 2026Thinker: A vision-language foundation model for embodied intelligence