mlsanityData to 14 Oct 2026

ViPSim: Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Models

arXiv 2606.28804 ↗First posted 27 Jun 2026cs.CV cs.ROcited by 1

On the map: World models → Embodied and robot world models

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Abstract (arXiv)

Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 4 of its 38 references that are in the map. First posted on arXiv 27 Jun 2026.

Builds on

4 of 38 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025GigaBrain-0: A World Model-Powered Vision-Language-Action Model22 Oct

Other references · 3

  1. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  2. 2025Cosmos World Foundation Model Platform for Physical AIcited by 864
  3. 2025AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systemscited by 405

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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Close in wording, no citation either way

  1. 2025Learning Primitive Embodied World Models: Towards Scalable Robotic Learning
  2. 2025A Comprehensive Survey on World Models for Embodied AI
  3. 2025Towards High-Consistency Embodied World Model with Multi-View Trajectory Videos
  4. 2026InternW0-Δ: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data
  5. 2025EWMBench: Evaluating Scene, Motion, and Semantic Quality in Embodied World Models
  6. 2025MoWM: Mixture-of-World-Models for Embodied Planning via Latent-to-Pixel Feature Modulation
  7. 2026BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks
  8. 2026Thinker-WM: A Unified World Model with Shared Multimodal Representations for Embodied Intelligence