Loose LIPS Sink Ships: Asking Questions in Battleship with Language-Informed Program Sampling
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Abstract (arXiv)
Questions combine our mastery of language with our remarkable facility for reasoning about uncertainty. How do people navigate vast hypothesis spaces to pose informative questions given limited cognitive resources? We study these tradeoffs in a classic grounded question-asking task based on the board game Battleship. Our language-informed program sampling (LIPS) model uses large language models (LLMs) to generate natural language questions, translate them into symbolic programs, and evaluate their expected information gain. We find that with a surprisingly modest resource budget, this simple Monte Carlo optimization strategy yields informative questions that mirror human performance across varied Battleship board scenarios. In contrast, LLM-only baselines struggle to ground questions in the board state; notably, GPT-4V provides no improvement over non-visual baselines. Our results illustrate how Bayesian models of question-asking can leverage the statistics of language to capture human priors, while highlighting some shortcomings of pure LLMs as grounded reasoners.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 16 of its 42 references that are in the map. First posted on arXiv 29 Feb 2024.
Builds on
16 of 42 references.
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4 more
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Citing papers per year: 2024: 3; 2025: 7; 2026: 2.
12 papers.
- 2025QuestBench: Can LLMs ask the right question to acquire information in reasoning tasks?cited by 56
- 2025Bayesian Teaching Enables Probabilistic Reasoning in Large Language Modelscited by 36
- 2024Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gaincited by 21
- 2026Ask or Assume? Uncertainty-Aware Clarification-Seeking in Coding Agentscited by 15
- 2025LLM-Guided Probabilistic Program Induction for POMDP Model Estimationcited by 11
- 2025Shoot First, Ask Questions Later? Building Rational Agents that Explore and Act Like Peoplecited by 7
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Modelscited by 5
- 2024Goal Inference from Open-Ended Dialogcited by 4
- 2025Program Synthesis via Test-Time Transductioncited by 4
- 2025GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Modelscited by 1
- 2026Game of Thought: Robust Information Seeking with Large Language Models Using Game Theorycited by 1
- 2025Flexible Agent Alignment with Goal Inference from Open-Ended Dialogcited by 0
- 2026Ask or Assume? Uncertainty-Aware Clarification-Seeking in Coding Agents27 Mar 2026
- 2026Game of Thought: Robust Information Seeking with Large Language Models Using Game Theory2 Feb 2026
- 2025Shoot First, Ask Questions Later? Building Rational Agents that Explore and Act Like People23 Oct 2025
- 2025GuessingGame: Measuring the Informativeness of Open-Ended Questions in Large Language Models23 Sep 2025
- 2025Program Synthesis via Test-Time Transduction22 Sep 2025
- 2025Flexible Agent Alignment with Goal Inference from Open-Ended Dialog20 Aug 2025
- 2025LLM-Guided Probabilistic Program Induction for POMDP Model Estimation4 May 2025
- 2025QuestBench: Can LLMs ask the right question to acquire information in reasoning tasks?28 Mar 2025
- 2025Bayesian Teaching Enables Probabilistic Reasoning in Large Language Models21 Mar 2025
- 2024From Code to Play: Benchmarking Program Search for Games Using Large Language Models5 Dec 2024
- 2024Goal Inference from Open-Ended Dialog17 Oct 2024
- 2024Learning to Ask Informative Questions: Enhancing LLMs with Preference Optimization and Expected Information Gain25 Jun 2024