mlsanityData to 7 Oct 2026

A Data-Driven Discretized CS:GO Simulation Environment to Facilitate Strategic Multi-Agent Planning Research

arXiv 2509.06355 ↗First posted 8 Sep 2025cs.AI cs.LG cs.MAcited by 1

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Abstract (arXiv)

Modern simulation environments for complex multi-agent interactions must balance high-fidelity detail with computational efficiency. We present DECOY, a novel multi-agent simulator that abstracts strategic, long-horizon planning in 3D terrains into high-level discretized simulation while preserving low-level environmental fidelity. Using Counter-Strike: Global Offensive (CS:GO) as a testbed, our framework accurately simulates gameplay using only movement decisions as tactical positioning -- without explicitly modeling low-level mechanics such as aiming and shooting. Central to our approach is a waypoint system that simplifies and discretizes continuous states and actions, paired with neural predictive and generative models trained on real CS:GO tournament data to reconstruct event outcomes. Extensive evaluations show that replays generated from human data in DECOY closely match those observed in the original game. Our publicly available simulation environment provides a valuable tool for advancing research in strategic multi-agent planning and behavior generation.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 20 of its 31 references that are in the map. First posted on arXiv 8 Sep 2025.

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20 of 31 references.

References · 20

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8 more
  1. 2022Scaling Laws for a Multi-Agent Reinforcement Learning Modelcited by 37
  2. 2020Game Plan: What AI can do for Football, and What Football can do for AIcited by 27
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