mlsanityData to 14 Oct 2026

GC-VLN: Instruction as Graph Constraints for Training-free Vision-and-Language Navigation

arXiv 2509.10454 ↗First posted 12 Sep 2025cs.RO cs.CVcited by 10

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Abstract (arXiv)

In this paper, we propose a training-free framework for vision-and-language navigation (VLN). Existing zero-shot VLN methods are mainly designed for discrete environments or involve unsupervised training in continuous simulator environments, which makes it challenging to generalize and deploy them in real-world scenarios. To achieve a training-free framework in continuous environments, our framework formulates navigation guidance as graph constraint optimization by decomposing instructions into explicit spatial constraints. The constraint-driven paradigm decodes spatial semantics through constraint solving, enabling zero-shot adaptation to unseen environments. Specifically, we construct a spatial constraint library covering all types of spatial relationship mentioned in VLN instructions. The human instruction is decomposed into a directed acyclic graph, with waypoint nodes, object nodes and edges, which are used as queries to retrieve the library to build the graph constraints. The graph constraint optimization is solved by the constraint solver to determine the positions of waypoints, obtaining the robot's navigation path and final goal. To handle cases of no solution or multiple solutions, we construct a navigation tree and the backtracking mechanism. Extensive experiments on standard benchmarks demonstrate significant improvements in success rate and navigation efficiency compared to state-of-the-art zero-shot VLN methods. We further conduct real-world experiments to show that our framework can effectively generalize to new environments and instruction sets, paving the way for a more robust and autonomous navigation framework.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 40 of its 46 references that are in the map. First posted on arXiv 12 Sep 2025.

Builds on

40 of 46 references.

References · 40

  1. 2017Attention Is All You Needcited by 60,361
  2. 2025DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learningcited by 6,330
  3. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  4. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  5. 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
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  7. 2020Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environmentscited by 441
  8. 2020Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Groundingcited by 414
  9. 2023NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Modelscited by 280
  10. 2024NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigationcited by 233
  11. 2020Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-trainingcited by 231
  12. 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
28 more
  1. 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 178
  2. 2023ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environmentscited by 169
  3. 2022Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigationcited by 132
  4. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 127
  5. 2023GridMM: Grid Memory Map for Vision-and-Language Navigationcited by 124
  6. 2023L3MVN: Leveraging Large Language Models for Visual Target Navigationcited by 120
  7. 2020Topological Planning with Transformers for Vision-and-Language Navigationcited by 116
  8. 2023Discuss Before Moving: Visual Language Navigation via Multi-expert Discussionscited by 110
  9. 2024SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigationcited by 109
  10. 2019General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warpingcited by 105
  11. 2024NavGPT-2: Unleashing Navigational Reasoning Capability for Large Vision-Language Modelscited by 98
  12. 2020Sim-to-Real Transfer for Vision-and-Language Navigationcited by 89
  13. 2022Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environmentscited by 86
  14. 2022Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigationcited by 86
  15. 2024MapGPT: Map-Guided Prompting with Adaptive Path Planning for Vision-and-Language Navigationcited by 86
  16. 2023DREAMWALKER: Mental Planning for Continuous Vision-Language Navigationcited by 85
  17. 2023Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skillcited by 77
  18. 2023Bird's-Eye-View Scene Graph for Vision-Language Navigationcited by 72
  19. 2024OpenFMNav: Towards Open-Set Zero-Shot Object Navigation via Vision-Language Foundation Modelscited by 67
  20. 2024Lookahead Exploration with Neural Radiance Representation for Continuous Vision-Language Navigationcited by 65
  21. 2023A2Nav: Action-Aware Zero-Shot Robot Navigation by Exploiting Vision-and-Language Ability of Foundation Modelscited by 62
  22. 2024VoroNav: Voronoi-based Zero-shot Object Navigation with Large Language Modelcited by 57
  23. 2025UniGoal: Towards Universal Zero-shot Goal-oriented Navigationcited by 57
  24. 2023Navigating to Objects Specified by Imagescited by 51
  25. 2024Constraint-Aware Zero-Shot Vision-Language Navigation in Continuous Environmentscited by 50
  26. 2024Prioritized Semantic Learning for Zero-shot Instance Navigationcited by 31
  27. 2025IGL-Nav: Incremental 3D Gaussian Localization for Image-goal Navigationcited by 11
  28. 2024Open-Vocabulary Object-Goal Navigation by Generalizing Semantic Mapping with Dense CLIPcited by 2

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 9.

10 papers.