VideoNavQA: Bridging the Gap between Visual and Embodied Question Answering
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Abstract (arXiv)
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to combine capabilities such as scene understanding, navigation and language understanding in order to perform complex reasoning in the visual world. However, initial advancements combining standard vision and language methods with imitation and reinforcement learning algorithms have shown EQA might be too complex and challenging for these techniques. In order to investigate the feasibility of EQA-type tasks, we build the VideoNavQA dataset that contains pairs of questions and videos generated in the House3D environment. The goal of this dataset is to assess question-answering performance from nearly-ideal navigation paths, while considering a much more complete variety of questions than current instantiations of the EQA task. We investigate several models, adapted from popular VQA methods, on this new benchmark. This establishes an initial understanding of how well VQA-style methods can perform within this novel EQA paradigm.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Aug 2019.
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Citing papers per year: 2021: 1; 2022: 1; 2023: 2; 2024: 2; 2025: 3; 2026: 3.
12 papers.
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
- 2022Episodic Memory Question Answeringcited by 32
- 2025Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answeringcited by 29
- 2023Multimodality Representation Learning: A Survey on Evolution, Pretraining and Its Applicationscited by 27
- 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answeringcited by 15
- 2025Memory-Centric Embodied Question Answeringcited by 12
- 2026CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigationcited by 6
- 2025Multi-Step Reasoning for Embodied Question Answering via Tool Augmentationcited by 3
- 2021Deep Learning for Embodied Vision Navigation: A Surveycited by 2
- 2026ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perceptioncited by 2
- 2023A Data Source for Reasoning Embodied Agentscited by 1
- 2026Memory-Guided View Refinement for Dynamic Human-in-the-loop EQAcited by 1
- 2026ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception11 Jul 2026
- 2026Memory-Guided View Refinement for Dynamic Human-in-the-loop EQA10 Mar 2026
- 2026CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigation20 Feb 2026
- 2025Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation23 Oct 2025
- 2025Memory-Centric Embodied Question Answering20 May 2025
- 2025Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering14 Mar 2025
- 2024EfficientEQA: An Efficient Approach to Open-Vocabulary Embodied Question Answering26 Oct 2024
- 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI9 Jul 2024
- 2023A Data Source for Reasoning Embodied Agents14 Sep 2023
- 2023Multimodality Representation Learning: A Survey on Evolution, Pretraining and Its Applications1 Feb 2023
- 2022Episodic Memory Question Answering3 May 2022
- 2021Deep Learning for Embodied Vision Navigation: A Survey7 Jul 2021