D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI
Not on the map. Why?
Abstract (arXiv)
Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they provide rich sensorimotor interactions at scale while maintaining the structured observation-action coupling essential for embodied learning. We present D2E (Desktop to Embodied AI), a framework that demonstrates desktop interactions can serve as an effective pretraining substrate for robotics embodied AI tasks. Unlike prior work that remained domain-specific (e.g., VPT for Minecraft) or kept data proprietary (e.g., SIMA), D2E establishes a complete pipeline from scalable desktop data collection to verified transfer in embodied domains. Our framework comprises three components: (1) the OWA Toolkit that unifies diverse desktop interactions into a standardized format with 152x compression, (2) the Generalist-IDM that achieves strong zero-shot generalization across unseen games through timestamp-based event prediction, enabling internet-scale pseudo-labeling, and (3) VAPT that transfers desktop-pretrained representations to physical manipulation and navigation. Using 1.3K+ hours of data (259 hours of human demonstrations and 1K+ hours of pseudo-labeled gameplay), our 1B-parameter model achieves 96.6% success on LIBERO manipulation and 83.3% on CANVAS navigation, matching or surpassing models up to 7x larger, such as π0 (3.3B) and OpenVLA (7B). These results demonstrate that sensorimotor primitives learned from digital interactions transfer effectively to real-world physical tasks, establishing desktop pretraining as a practical paradigm for embodied AI. All resources are publicly available at https://worv-ai.github.io/d2e.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 45 of its 58 references that are in the map. First posted on arXiv 7 Oct 2025.
Builds on
45 of 58 references.
References · 45
- 2017Attention Is All You Needcited by 59,932
- 2020Scaling Laws for Neural Language Modelscited by 6,411
- 2024Qwen2.5 Technical Reportcited by 4,713
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2022Training Compute-Optimal Large Language Modelscited by 2,927
- 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,777
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2025InternVL3: Exploring Advanced Training and Test-Time Recipes for Open-Source Multimodal Modelscited by 1,769
- 2024Octo: An Open-Source Generalist Robot Policycited by 1,427
- 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,338
- 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
33 more
- 2025GR00T N1: An Open Foundation Model for Generalist Humanoid Robotscited by 1,167
- 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 849
- 2025Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Successcited by 844
- 2022A Generalist Agentcited by 802
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 801
- 2019ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Taskscited by 773
- 2021Datasets: A Community Library for Natural Language Processingcited by 526
- 2025SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Roboticscited by 507
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 506
- 2024Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperationcited by 377
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videoscited by 338
- 2024Latent Action Pretraining from Videoscited by 302
- 2023Foundation Models in Robotics: Applications, Challenges, and the Futurecited by 212
- 2024UFO: A UI-Focused Agent for Windows OS Interactioncited by 147
- 2025Knowledge Insulating Vision-Language-Action Models: Train Fast, Run Fast, Generalize Bettercited by 142
- 2024Open-TeleVision: Teleoperation with Immersive Active Visual Feedbackcited by 137
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 136
- 2024The Ingredients for Robotic Diffusion Transformerscited by 72
- 2024Scaling Instructable Agents Across Many Simulated Worldscited by 67
- 2025A Survey on (M)LLM-Based GUI Agentscited by 61
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 49
- 2023FFCV: Accelerating Training by Removing Data Bottleneckscited by 49
- 2025RoboVerse: Towards a Unified Platform, Dataset and Benchmark for Scalable and Generalizable Robot Learningcited by 48
- 2024GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understandingcited by 42
- 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
- 2025UFO2: The Desktop AgentOScited by 38
- 2021RLDS: an Ecosystem to Generate, Share and Use Datasets in Reinforcement Learningcited by 31
- 2025Shortcut Learning in Generalist Robot Policies: The Role of Dataset Diversity and Fragmentationcited by 31
- 2023Training a Large Video Model on a Single Machine in a Daycited by 20
- 2024DexHub and DART: Towards Internet Scale Robot Data Collectioncited by 11
- 2025PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AIcited by 10
- 2025Adapting a World Model for Trajectory Following in a 3D Gamecited by 5
- 2024CANVAS: Commonsense-Aware Navigation System for Intuitive Human-Robot Interactioncited by 3
Built on by
Citing papers per year: 2026: 3.
3 papers.