4D Gaussian Splatting SLAM
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Abstract (arXiv)
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 35 of its 53 references that are in the map. First posted on arXiv 20 Mar 2025.
Builds on
35 of 53 references.
References · 35
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2017SuperPoint: Self-Supervised Interest Point Detection and Descriptioncited by 1,320
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2024YOLOv9: Learning What You Want to Learn Using Programmable Gradient Informationcited by 425
- 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 423
23 more
- 2023Gaussian Splatting SLAMcited by 415
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 20183D-SIS: 3D Semantic Instance Segmentation of RGB-D Scanscited by 217
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
- 2019ReFusion: 3D Reconstruction in Dynamic Environments for RGB-D Cameras Exploiting Residualscited by 181
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splattingcited by 154
- 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
- 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
- 2018DS-SLAM: A Semantic Visual SLAM towards Dynamic Environmentscited by 91
- 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
- 2019PPGNet: Learning Point-Pair Graph for Line Segment Detectioncited by 39
- 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
- 2020Dynamic SLAM: The Need For Speedcited by 24
- 2020Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environmentscited by 22
- 2024RoDyn-SLAM: Robust Dynamic Dense RGB-D SLAM with Neural Radiance Fieldscited by 22
- 2020RGB-D SLAM with Structural Regularitiescited by 19
- 2024Learnable Infinite Taylor Gaussian for Dynamic View Renderingcited by 11
- 2024DGS-SLAM: Gaussian Splatting SLAM in Dynamic Environmentcited by 10
- 2024Robust Gaussian Splatting SLAM by Leveraging Loop Closurecited by 3
- 2025MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstructioncited by 3
Built on by
Citing papers per year: 2025: 3; 2026: 7.
10 papers.
- 2026DROID-SLAM in the Wildcited by 10
- 2025SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priorscited by 2
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splattingcited by 2
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 20264DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splattingcited by 2
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 2025Non-Rigid Structure-from-Motion via Differential Geometry with Recoverable Conformal Scalecited by 1
- 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstructioncited by 1
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolationcited by 0
- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluationcited by 0
- 2026Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation27 Sep 2026
- 20264DGS-WAM: Bridging Past and Future with an Object-Centric World Action Model based on 4D Gaussian Splatting26 Aug 2026
- 2026Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation9 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026DROID-SLAM in the Wild19 Mar 2026
- 2026RU4D-SLAM: Reweighting Uncertainty in Gaussian Splatting SLAM for 4D Scene Reconstruction24 Feb 2026
- 2026NRGS-SLAM: Monocular Non-Rigid SLAM for Endoscopy via Deformation-Aware 3D Gaussian Splatting19 Feb 2026
- 2025SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors21 Nov 2025
- 2025Non-Rigid Structure-from-Motion via Differential Geometry with Recoverable Conformal Scale2 Oct 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025