mlsanityData to 14 Oct 2026

UNO: Unifying One-stage Video Scene Graph Generation via Object-Centric Visual Representation Learning

arXiv 2509.06165 ↗First posted 7 Sep 2025cs.CV cs.AIcited by 2

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Abstract (arXiv)

Video Scene Graph Generation (VidSGG) aims to represent dynamic visual content by detecting objects and modeling their temporal interactions as structured graphs. Prior studies typically target either coarse-grained box-level or fine-grained panoptic pixel-level VidSGG, often requiring task-specific architectures and multi-stage training pipelines. In this paper, we present UNO (UNified Object-centric VidSGG), a single-stage, unified framework that jointly addresses both tasks within an end-to-end architecture. UNO is designed to minimize task-specific modifications and maximize parameter sharing, enabling generalization across different levels of visual granularity. The core of UNO is an extended slot attention mechanism that decomposes visual features into object and relation slots. To ensure robust temporal modeling, we introduce object temporal consistency learning, which enforces consistent object representations across frames without relying on explicit tracking modules. Additionally, a dynamic triplet prediction module links relation slots to corresponding object pairs, capturing evolving interactions over time. We evaluate UNO on standard box-level and pixel-level VidSGG benchmarks. Results demonstrate that UNO not only achieves competitive performance across both tasks but also offers improved efficiency through a unified, object-centric design. Code is available at: https://github.com/Fsoft-AIC/UNO

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 60 of its 73 references that are in the map. First posted on arXiv 7 Sep 2025.

Builds on

60 of 73 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.