FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment
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Abstract (arXiv)
Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is time-consuming, difficult to scale, and lacks automation tools that preserve creative intent. Despite recent advances in vision-to-audio generation, producing temporally coherent and semantically controllable sound effects from video remains a major challenge. To address these limitations, we introduce FolAI, a two-stage generative framework that decouples the when and the what of sound synthesis, i.e., the temporal structure extraction and the semantically guided generation, respectively. In the first stage, we estimate a smooth control signal from the video that captures the motion intensity and rhythmic structure over time, serving as a temporal scaffold for the audio. In the second stage, a diffusion-based generative model produces sound effects conditioned both on this temporal envelope and on high-level semantic embeddings, provided by the user, that define the desired auditory content (e.g., material or action type). This modular design enables precise control over both timing and timbre, streamlining repetitive tasks while preserving creative flexibility in professional Foley workflows. Results on diverse visual contexts, such as footstep generation and action-specific sonorization, demonstrate that our model reliably produces audio that is temporally aligned with visual motion, semantically consistent with user intent, and perceptually realistic. These findings highlight the potential of FolAI as a controllable and modular solution for scalable, high-quality Foley sound synthesis in professional and interactive settings. Supplementary materials are accessible on our dedicated demo page at https://ispamm.github.io/FolAI.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 61 of its 75 references that are in the map. First posted on arXiv 19 Dec 2024.
Builds on
61 of 75 references.
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Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 165
- 2025Training-Free Multimodal Guidance for Video to Audio Generationcited by 0
- 2025StereoSync: Spatially-Aware Stereo Audio Generation from Videocited by 0
- 2025FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoderscited by 0
- 2025Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Informationcited by 0
- 2026Cosmos 3: Omnimodal World Models for Physical AI1 Jun 2026
- 2025Controllable Audio-Visual Viewpoint Generation from 360deg Spatial Information7 Oct 2025
- 2025FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders7 Oct 2025
- 2025StereoSync: Spatially-Aware Stereo Audio Generation from Video7 Oct 2025
- 2025Training-Free Multimodal Guidance for Video to Audio Generation29 Sep 2025
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