mlsanityData to 7 Oct 2026

AutoFoley: Artificial Synthesis of Synchronized Sound Tracks for Silent Videos with Deep Learning

arXiv 2002.10981 ↗First posted 21 Feb 2020cs.SD cs.CV cs.LGcited by 19

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Abstract (arXiv)

In movie productions, the Foley Artist is responsible for creating an overlay soundtrack that helps the movie come alive for the audience. This requires the artist to first identify the sounds that will enhance the experience for the listener thereby reinforcing the Directors's intention for a given scene. In this paper, we present AutoFoley, a fully-automated deep learning tool that can be used to synthesize a representative audio track for videos. AutoFoley can be used in the applications where there is either no corresponding audio file associated with the video or in cases where there is a need to identify critical scenarios and provide a synthesized, reinforced soundtrack. An important performance criterion of the synthesized soundtrack is to be time-synchronized with the input video, which provides for a realistic and believable portrayal of the synthesized sound. Unlike existing sound prediction and generation architectures, our algorithm is capable of precise recognition of actions as well as inter-frame relations in fast moving video clips by incorporating an interpolation technique and Temporal Relationship Networks (TRN). We employ a robust multi-scale Recurrent Neural Network (RNN) associated with a Convolutional Neural Network (CNN) for a better understanding of the intricate input-to-output associations over time. To evaluate AutoFoley, we create and introduce a large scale audio-video dataset containing a variety of sounds frequently used as Foley effects in movies. Our experiments show that the synthesized sounds are realistically portrayed with accurate temporal synchronization of the associated visual inputs. Human qualitative testing of AutoFoley show over 73% of the test subjects considered the generated soundtrack as original, which is a noteworthy improvement in cross-modal research in sound synthesis.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 21 Feb 2020.

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Citing papers per year: 2021: 2; 2022: 3; 2023: 8; 2024: 4; 2025: 1; 2026: 1.

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  1. 2023V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Modelscited by 65
  2. 2023Conditional Generation of Audio from Video via Foley Analogiescited by 52
  3. 2021FoleyGAN: Visually Guided Generative Adversarial Network-Based Synchronous Sound Generation in Silent Videoscited by 20
  4. 2022It's Time for Artistic Correspondence in Music and Videocited by 18
  5. 2023Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotationcited by 18
  6. 2023The Ethical Implications of Generative Audio Models: A Systematic Literature Reviewcited by 18
  7. 2024T-FOLEY: A Controllable Waveform-Domain Diffusion Model for Temporal-Event-Guided Foley Sound Synthesiscited by 17
  8. 2024A Simple but Strong Baseline for Sounding Video Generation: Effective Adaptation of Audio and Video Diffusion Models for Joint Generationcited by 17
  9. 2023Leveraging Pre-trained AudioLDM for Sound Generation: A Benchmark Studycited by 10
  10. 2022A Proposal for Foley Sound Synthesis Challengecited by 8
  11. 2021Soundify: Matching Sound Effects to Videocited by 6
  12. 2024FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignmentcited by 5
7 more
  1. 2023A Demand-Driven Perspective on Generative Audio AIcited by 4
  2. 2022Human Activity Recognition Using Cascaded Dual Attention CNN and Bi-Directional GRU Frameworkcited by 1
  3. 2023Improving CNN-base Stock Trading By Considering Data Heterogeneity and Burstcited by 0
  4. 2023What Do I Hear? Generating Sounds for Visuals with ChatGPTcited by 0
  5. 2024D&M: Enriching E-commerce Videos with Sound Effects by Key Moment Detection and SFX Matchingcited by 0
  6. 2025StereoSync: Spatially-Aware Stereo Audio Generation from Videocited by 0
  7. 2026AMAVA: Adaptive Motion-Aware Video-to-Audio Framework for Visually-Impaired Assistancecited by 0