mlsanityData to 14 Oct 2026

MAC-Ego3D: Multi-Agent Gaussian Consensus for Real-Time Collaborative Ego-Motion and Photorealistic 3D Reconstruction

arXiv 2412.09723 ↗First posted 12 Dec 2024cs.CVcited by 5

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Abstract (arXiv)

Real-time multi-agent collaboration for ego-motion estimation and high-fidelity 3D reconstruction is vital for scalable spatial intelligence. However, traditional methods produce sparse, low-detail maps, while recent dense mapping approaches struggle with high latency. To overcome these challenges, we present MAC-Ego3D, a novel framework for real-time collaborative photorealistic 3D reconstruction via Multi-Agent Gaussian Consensus. MAC-Ego3D enables agents to independently construct, align, and iteratively refine local maps using a unified Gaussian splat representation. Through Intra-Agent Gaussian Consensus, it enforces spatial coherence among neighboring Gaussian splats within an agent. For global alignment, parallelized Inter-Agent Gaussian Consensus, which asynchronously aligns and optimizes local maps by regularizing multi-agent Gaussian splats, seamlessly integrates them into a high-fidelity 3D model. Leveraging Gaussian primitives, MAC-Ego3D supports efficient RGB-D rendering, enabling rapid inter-agent Gaussian association and alignment. MAC-Ego3D bridges local precision and global coherence, delivering higher efficiency, largely reducing localization error, and improving mapping fidelity. It establishes a new SOTA on synthetic and real-world benchmarks, achieving a 15x increase in inference speed, order-of-magnitude reductions in ego-motion estimation error for partial cases, and RGB PSNR gains of 4 to 10 dB. Our code will be made publicly available at https://github.com/Xiaohao-Xu/MAC-Ego3D .

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 24 of its 36 references that are in the map. First posted on arXiv 12 Dec 2024.

Builds on

24 of 36 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
  3. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  4. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  5. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  6. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  7. 2021iMAP: Implicit Mapping and Positioning in Real-Timecited by 476
  8. 2023Gaussian Splatting SLAMcited by 415
  9. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  11. 2022NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fieldscited by 188
  12. 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
12 more
  1. 2022ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fieldscited by 158
  2. 2023Optimal Transport Aggregation for Visual Place Recognitioncited by 152
  3. 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
  4. 2023GO-SLAM: Global Optimization for Consistent 3D Instant Reconstructioncited by 133
  5. 2024RGBD GS-ICP SLAMcited by 65
  6. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
  7. 2021Kimera-Multi: Robust, Distributed, Dense Metric-Semantic SLAM for Multi-Robot Systemscited by 54
  8. 2024Loopy-SLAM: Dense Neural SLAM with Loop Closurescited by 48
  9. 2023CP-SLAM: Collaborative Neural Point-based SLAM Systemcited by 32
  10. 2023Swarm-SLAM : Sparse Decentralized Collaborative Simultaneous Localization and Mapping Framework for Multi-Robot Systemscited by 21
  11. 2023Resilient and Distributed Multi-Robot Visual SLAM: Datasets, Experiments, and Lessons Learnedcited by 16
  12. 2021Towards Collaborative Simultaneous Localization and Mapping: a Survey of the Current Research Landscapecited by 15

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 5.

5 papers.