mlsanityData to 14 Oct 2026

CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality

arXiv 2411.02179 ↗First posted 4 Nov 2024cs.CV cs.GR cs.HCcited by 3

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Abstract (arXiv)

High-quality environment lighting is essential for creating immersive mobile augmented reality (AR) experiences. However, achieving visually coherent estimation for mobile AR is challenging due to several key limitations in AR device sensing capabilities, including low camera FoV and limited pixel dynamic ranges. Recent advancements in generative AI, which can generate high-quality images from different types of prompts, including texts and images, present a potential solution for high-quality lighting estimation. Still, to effectively use generative image diffusion models, we must address two key limitations of content quality and slow inference. In this work, we design and implement a generative lighting estimation system called CleAR that can produce high-quality, diverse environment maps in the format of 360deg HDR images. Specifically, we design a two-step generation pipeline guided by AR environment context data to ensure the output aligns with the physical environment's visual context and color appearance. To improve the estimation robustness under different lighting conditions, we design a real-time refinement component to adjust lighting estimation results on AR devices. Through a combination of quantitative and qualitative evaluations, we show that CleAR outperforms state-of-the-art lighting estimation methods on both estimation accuracy, latency, and robustness, and is rated by 31 participants as producing better renderings for most virtual objects. For example, CleAR achieves 51% to 56% accuracy improvement on virtual object renderings across objects of three distinctive types of materials and reflective properties. CleAR produces lighting estimates of comparable or better quality in just 3.2 seconds -- over 110X faster than state-of-the-art methods.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 31 of its 65 references that are in the map. First posted on arXiv 4 Nov 2024.

Builds on

31 of 65 references.

References · 31

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19 more
  1. 2019Structured3D: A Large Photo-realistic Dataset for Structured 3D Modelingcited by 286
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  3. 2022AUC Maximization in the Era of Big Data and AI: A Surveycited by 100
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  11. 2022Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creationcited by 47
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  14. 2023Beyond the Pixel: a Photometrically Calibrated HDR Dataset for Luminance and Color Predictioncited by 14
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  16. 2021Xihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Realitycited by 5
  17. 2022Privacy-preserving Reflection Rendering for Augmented Realitycited by 4
  18. 2023Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Realitycited by 3
  19. 2023LitAR: Visually Coherent Lighting for Mobile Augmented Realitycited by 1

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Citing papers per year: 2025: 3.

3 papers.

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  1. 2026Harnessing Vision-Language Models for Perceptual Quality Assessment and Autonomous Content Adjustment in Augmented Reality
  2. 2026Video Generation Models Are Inherent Lighting Estimators
  3. 2025Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and Stumble
  4. 2024Enhancing Content Representation for AR Image Quality Assessment Using Knowledge Distillation
  5. 2026SEGAR: Selective Enhancement for Generative Augmented Reality
  6. 2025LuxDiT: Lighting Estimation with Video Diffusion Transformer
  7. 2026Generative Relightable Avatars
  8. 2026CinemaWorld: Generative Augmented Reality with LLMs and 3D Scene Generation for Movie Augmentation ↗