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PointAR: Efficient Lighting Estimation for Mobile Augmented Reality

arXiv 2004.00006 ↗First posted 30 Mar 2020cs.CV eess.IVcited by 19

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Abstract (arXiv)

We propose an efficient lighting estimation pipeline that is suitable to run on modern mobile devices, with comparable resource complexities to state-of-the-art mobile deep learning models. Our pipeline, PointAR, takes a single RGB-D image captured from the mobile camera and a 2D location in that image, and estimates 2nd order spherical harmonics coefficients. This estimated spherical harmonics coefficients can be directly utilized by rendering engines for supporting spatially variant indoor lighting, in the context of augmented reality. Our key insight is to formulate the lighting estimation as a point cloud-based learning problem directly from point clouds, which is in part inspired by the Monte Carlo integration leveraged by real-time spherical harmonics lighting. While existing approaches estimate lighting information with complex deep learning pipelines, our method focuses on reducing the computational complexity. Through both quantitative and qualitative experiments, we demonstrate that PointAR achieves lower lighting estimation errors compared to state-of-the-art methods. Further, our method requires an order of magnitude lower resource, comparable to that of mobile-specific DNNs.

Key facts. Cited by 19 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Mar 2020.

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Citing papers per year: 2021: 4; 2022: 4; 2023: 7; 2024: 3; 2025: 1.

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  1. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
  2. 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
  3. 2023EverLight: Indoor-Outdoor Editable HDR Lighting Estimationcited by 32
  4. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
  5. 2022RGB-Depth Fusion GAN for Indoor Depth Completioncited by 18
  6. 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
  7. 2025LuxDiT: Lighting Estimation with Video Diffusion Transformercited by 14
  8. 2021MegBA: A GPU-Based Distributed Library for Large-Scale Bundle Adjustmentcited by 13
  9. 2022Editable Indoor Lighting Estimationcited by 12
  10. 2023Spatiotemporally Consistent HDR Indoor Lighting Estimationcited by 12
  11. 2021Lighting, Reflectance and Geometry Estimation from 360circ Panoramic Stereocited by 11
  12. 2023RDFC-GAN: RGB-Depth Fusion CycleGAN for Indoor Depth Completioncited by 7
7 more
  1. 2022Arbitrary Point Cloud Upsampling with Spherical Mixture of Gaussianscited by 6
  2. 2021Xihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Realitycited by 5
  3. 2023Multi-Camera Lighting Estimation for Photorealistic Front-Facing Mobile Augmented Realitycited by 3
  4. 2024CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Realitycited by 3
  5. 2023OCHID-Fi: Occlusion-Robust Hand Pose Estimation in 3D via RF-Visioncited by 2
  6. 2023LitAR: Visually Coherent Lighting for Mobile Augmented Realitycited by 1
  7. 2024Leveraging Object Priors for Point Trackingcited by 0