REAP: Reinforcement-Learning End-to-End Autonomous Parking with Gaussian Splatting Simulator for Real2Sim2Real Transfer
On the map: Deep reinforcement learning methods → RL for autonomous driving and traffic
Abstract (arXiv)
In recent years, autonomous parking has made significant advances, yet parking tasks still face challenges in extreme scenarios such as mechanical and dead-end parking slots, often resulting in failures. This is mainly due to traditional parking methods adopting a multistage approach, lacking the ability to optimize the parking problem as a whole. End-to-end methods enable joint optimization across perception and planning modules to eliminate the accumulation of errors, enhancing algorithm performance in extreme scenarios. Although several end-to-end parking methods use imitation or reinforcement learning, the former is limited by data cost and distribution coverage, while the latter suffers from inefficient exploration. To address these challenges, we propose a Reinforcement learning End-to-end Autonomous Parking method (REAP). REAP employs Soft Actor-Critic (SAC) within an asymmetric reinforcement learning framework to improve training efficiency and inference performance. To accelerate model convergence, we distill the capabilities of a rule-based planner into the end-to-end network through behavior cloning. We further introduce a soft predictive collision penalty mechanism to reduce collision rates by penalizing obstacle-approaching actions. To ensure that the trained reinforcement learning network can directly transfer to real-world scenarios, we have established a Real2Sim2Real simulator. In the Real2Sim step, we use 3D Gaussian Splatting (3DGS) to transform real-world scenes into digital scenes. In the Sim2Real step, we deploy the end-to-end model onto the vehicle to bridge the Sim2Real gap. Trained in the 3DGS simulator and deployed on physical vehicles, REAP successfully parks in various types of parking spaces, especially demonstrating the feasibility of end-to-end RL parking in extremely narrow mechanical slots.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for autonomous driving and traffic, one of 15 directions in Deep reinforcement learning methods. Builds on 26 of its 42 references that are in the map. First posted on arXiv 9 May 2026.
Builds on
26 of 42 references.
Closest ancestors · 2
Same direction, newest first
- 2025RL-OGM-Parking: Lidar OGM-Based Hybrid Reinforcement Learning Planner for Autonomous Parking26 Feb
- 2024HOPE: A Reinforcement Learning-based Hybrid Policy Path Planner for Diverse Parking Scenarios31 May
Other references · 24
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,449
- 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,240
- 2022Planning-oriented Autonomous Drivingcited by 1,087
- 2020Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3Dcited by 1,044
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
- 2021Multi-Modal Fusion Transformer for End-to-End Autonomous Drivingcited by 377
- 2024DiffusionDrive: Truncated Diffusion Model for End-to-End Autonomous Drivingcited by 334
- 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 297
12 more
- 2024VADv2: End-to-End Vectorized Autonomous Driving via Probabilistic Planningcited by 289
- 2024Hydra-MDP: End-to-end Multimodal Planning with Multi-target Hydra-Distillationcited by 249
- 2018Unity: A General Platform for Intelligent Agentscited by 236
- 2024Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learningcited by 189
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 20243DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Viewscited by 39
- 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
- 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 22
- 2024ParkingE2E: Camera-based End-to-end Parking Network, from Images to Planningcited by 15
- 2023Boosting Offline Reinforcement Learning for Autonomous Driving with Hierarchical Latent Skillscited by 14
- 2025DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity Environmentscited by 12
- 2025SEG-Parking: Towards Safe, Efficient, and Generalizable Autonomous Parking via End-to-End Offline Reinforcement Learningcited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
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- 2026Learning Reliable Parking Policies via Offline Reinforcement Learning with Quantized Action Representations