mlsanityData to 14 Oct 2026

Partially Observable Mean Field Reinforcement Learning

arXiv 2012.15791 ↗First posted 31 Dec 2020cs.MAcited by 16

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Abstract (arXiv)

Traditional multi-agent reinforcement learning algorithms are not scalable to environments with more than a few agents, since these algorithms are exponential in the number of agents. Recent research has introduced successful methods to scale multi-agent reinforcement learning algorithms to many agent scenarios using mean field theory. Previous work in this field assumes that an agent has access to exact cumulative metrics regarding the mean field behaviour of the system, which it can then use to take its actions. In this paper, we relax this assumption and maintain a distribution to model the uncertainty regarding the mean field of the system. We consider two different settings for this problem. In the first setting, only agents in a fixed neighbourhood are visible, while in the second setting, the visibility of agents is determined at random based on distances. For each of these settings, we introduce a Q-learning based algorithm that can learn effectively. We prove that this Q-learning estimate stays very close to the Nash Q-value (under a common set of assumptions) for the first setting. We also empirically show our algorithms outperform multiple baselines in three different games in the MAgents framework, which supports large environments with many agents learning simultaneously to achieve possibly distinct goals.

Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 31 Dec 2020.

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Citing papers per year: 2022: 2; 2023: 6; 2024: 4; 2025: 3; 2026: 1.

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  1. 2022A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learningcited by 14
  2. 2023Partially Observable Mean Field Multi-Agent Reinforcement Learning Based on Graph-Attentioncited by 7
  3. 2023Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behaviorcited by 7
  4. 2023Regularization of the policy updates for stabilizing Mean Field Gamescited by 5
  5. 2023Multi-Agent Reinforcement Learning: Methods, Applications, Visionary Prospects, and Challengescited by 5
  6. 2024MF-OML: Online Mean-Field Reinforcement Learning with Occupation Measures for Large Population Gamescited by 5
  7. 2022Sampling Through the Lens of Sequential Decision Makingcited by 4
  8. 2023Major-Minor Mean Field Multi-Agent Reinforcement Learningcited by 4
  9. 2024Reinforcement Learning for Finite Space Mean-Field Type Gamescited by 2
  10. 2024MFC-EQ: Mean-Field Control with Envelope Q-Learning for Moving Decentralized Agents in Formationcited by 1
  11. 2025Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Reviewcited by 1
  12. 2023Networked Communication for Decentralised Agents in Mean-Field Gamescited by 0
4 more
  1. 2024Networked Communication for Mean-Field Games with Function Approximation and Empirical Mean-Field Estimationcited by 0
  2. 2025Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equationscited by 0
  3. 2025Vulnerable Agent Identification in Large-Scale Multi-Agent Reinforcement Learningcited by 0
  4. 2026Recurrent Structural Policy Gradient for Partially Observable Mean Field Gamescited by 0