mlsanityData to 14 Oct 2026

Mean-field-game model for Botnet defense in Cyber-security

arXiv 1511.06642 ↗First posted 20 Nov 2015math.OCcited by 8

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Abstract (arXiv)

We initiate the analysis of the response of computer owners to various offers of defence systems against a cyber-hacker (for instance, a botnet attack), as a stochastic game of a large number of interacting agents. We introduce a simple mean-field game that models their behavior. It takes into account both the random process of the propagation of the infection (controlled by the botner herder) and the decision making process of customers. Its stationary version turns out to be exactly solvable (but not at all trivial) under an additional natural assumption that the execution time of the decisions of the customers (say, switch on or out the defence system) is much faster that the infection rates.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Nov 2015.

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Citing papers per year: 2022: 2; 2023: 0; 2024: 2; 2025: 0; 2026: 4.

8 papers.