Mean-field games among teams
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Abstract (arXiv)
In this paper, we present a model of a game among teams. Each team consists of a homogeneous population of agents. Agents within a team are cooperative while the teams compete with other teams. The dynamics and the costs are coupled through the empirical distribution (or the mean field) of the state of agents in each team. This mean-field is assumed to be observed by all agents. Agents have asymmetric information (also called a non-classical information structure). We propose a mean-field based refinement of the Team-Nash equilibrium of the game, which we call mean-field Markov perfect equilibrium (MF-MPE). We identify a dynamic programming decomposition to characterize MF-MPE. We then consider the case where each team has a large number of players and present a mean-field approximation which approximates the game among large-population teams as a game among infinite-population teams. We show that MF-MPE of the game among teams of infinite population is easier to compute and is an varepsilon-approximate MF-MPE of the game among teams of finite population.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Oct 2023.
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Citing papers per year: 2024: 1; 2025: 0; 2026: 1.
2 papers.