Policy Optimization for Linear-Quadratic Zero-Sum Mean-Field Type Games
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Abstract (arXiv)
In this paper, zero-sum mean-field type games (ZSMFTG) with linear dynamics and quadratic utility are studied under infinite-horizon discounted utility function. ZSMFTG are a class of games in which two decision makers whose utilities sum to zero, compete to influence a large population of agents. In particular, the case in which the transition and utility functions depend on the state, the action of the controllers, and the mean of the state and the actions, is investigated. The game is analyzed and explicit expressions for the Nash equilibrium strategies are derived. Moreover, two policy optimization methods that rely on policy gradient are proposed for both model-based and sample-based frameworks. In the first case, the gradients are computed exactly using the model whereas they are estimated using Monte-Carlo simulations in the second case. Numerical experiments show the convergence of the two players' controls as well as the utility function when the two algorithms are used in different scenarios.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Sep 2020.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 2; 2025: 0; 2026: 1.
4 papers.
- 2022Towards a Theoretical Foundation of Policy Optimization for Learning Control Policiescited by 6
- 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspectivecited by 2
- 2024Reinforcement Learning for Finite Space Mean-Field Type Gamescited by 1
- 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noisecited by 0
- 2026Robust Q-learning for mean-field control under Wasserstein uncertainty in common noise18 Jun 2026
- 2024Reinforcement Learning for Finite Space Mean-Field Type Games25 Sep 2024
- 2024Independent RL for Cooperative-Competitive Agents: A Mean-Field Perspective17 Mar 2024
- 2022Towards a Theoretical Foundation of Policy Optimization for Learning Control Policies10 Oct 2022