WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
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Abstract (arXiv)
While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: hrefhttps://compvis.github.io/wast3d/https://compvis.github.io/wast3d/.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 39 of its 55 references that are in the map. First posted on arXiv 26 Sep 2024.
Builds on
39 of 55 references.
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27 more
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Citing papers per year: 2024: 1; 2025: 2.
3 papers.