Learning in Herding Mean Field Games: Single-Loop Algorithm with Finite-Time Convergence Analysis
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
We consider discrete-time stationary mean field games (MFG) with unknown dynamics and design algorithms for finding the equilibrium with finite-time complexity guarantees. Prior solutions to the problem assume either the contraction of a mean field optimality-consistency operator or strict weak monotonicity, which may be overly restrictive. In this work, we introduce a new class of solvable MFGs, named the "fully herding class", which expands the known solvable class of MFGs and for the first time includes problems with multiple equilibria. We propose a direct policy optimization method, Accelerated Single-loop Actor Critic Algorithm for Mean Field Games (ASAC-MFG), that provably finds a global equilibrium for MFGs within this class, under suitable access to a single trajectory of Markovian samples. Different from the prior methods, ASAC-MFG is single-loop and single-sample-path. We establish the finite-time and finite-sample convergence of ASAC-MFG to a mean field equilibrium via new techniques that we develop for multi-time-scale stochastic approximation. We support the theoretical results with illustrative numerical simulations. When the mean field does not affect the transition and reward, a MFG reduces to a Markov decision process (MDP) and ASAC-MFG becomes an actor-critic algorithm for finding the optimal policy in average-reward MDPs, with a sample complexity matching the state-of-the-art. Previous works derive the complexity assuming a contraction on the Bellman operator, which is invalid for average-reward MDPs. We match the rate while removing the untenable assumption through an improved Lyapunov function.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 30 of its 48 references that are in the map. First posted on arXiv 8 Aug 2024.
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- 2024Order-Optimal Regret with Novel Policy Gradient Approaches in Infinite-Horizon Average Reward MDPscited by 14
- 2020Reinforcement Learning in Non-Stationary Discrete-Time Linear-Quadratic Mean-Field Gamescited by 10
- 2023Convergence of Multi-Scale Reinforcement Q-Learning Algorithms for Mean Field Game and Control Problemscited by 10
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- 2024On the Global Convergence of Policy Gradient in Average Reward Markov Decision Processescited by 9
- 2020Linear-Quadratic Zero-Sum Mean-Field Type Games: Optimality Conditions and Policy Optimizationcited by 6
- 2019Value Iteration Algorithm for Mean-field Gamescited by 5
- 2018Convergence to the Mean Field Game Limit: A Case Studycited by 2
- 2024Multiple equilibria in mean-field game models for large oligopolies with strategic complementaritiescited by 1
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Citing papers per year: 2024: 1; 2025: 1; 2026: 1.
3 papers.
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximationcited by 5
- 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysiscited by 1
- 2026Entropy-Regularized Mean-Field Games with Average-Reward Criterion: Span-Seminorm Contractions and Model-Free Learningcited by 0
- 2026Entropy-Regularized Mean-Field Games with Average-Reward Criterion: Span-Seminorm Contractions and Model-Free Learning11 Oct 2026
- 2025Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis18 Sep 2025
- 2024Stochastic Semi-Gradient Descent for Learning Mean Field Games with Population-Aware Function Approximation15 Aug 2024
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