DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks, leveraging diffusion models for 3D-consistent editing. However, existing SDS-based 3D editing methods suffer from long training times and produce low-quality results. We identify that the root cause of this performance degradation is textittheir conflict with the sampling dynamics of diffusion models. Addressing this conflict allows us to treat SDS as a diffusion reverse process for 3D editing via sampling from data space. In contrast, existing methods naively distill the score function using diffusion models. From these insights, we propose DreamCatalyst, a novel framework that considers these sampling dynamics in the SDS framework. Specifically, we devise the optimization process of our DreamCatalyst to approximate the diffusion reverse process in editing tasks, thereby aligning with diffusion sampling dynamics. As a result, DreamCatalyst successfully reduces training time and improves editing quality. Our method offers two modes: (1) a fast mode that edits Neural Radiance Fields (NeRF) scenes approximately 23 times faster than current state-of-the-art NeRF editing methods, and (2) a high-quality mode that produces superior results about 8 times faster than these methods. Notably, our high-quality mode outperforms current state-of-the-art NeRF editing methods in terms of both speed and quality. DreamCatalyst also surpasses the state-of-the-art 3D Gaussian Splatting (3DGS) editing methods, establishing itself as an effective and model-agnostic 3D editing solution. See more extensive results on our project page: https://dream-catalyst.github.io.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 35 of its 43 references that are in the map. First posted on arXiv 16 Jul 2024.
Builds on
35 of 43 references.
Closest ancestors · 6
Same direction, newest first
- 2024DreamFlow: High-Quality Text-to-3D Generation by Approximating Probability Flow22 Mar
- 2024DreamSampler: Unifying Diffusion Sampling and Score Distillation for Image Manipulation18 Mar
- 2023DreamTime: An Improved Optimization Strategy for Diffusion-Guided 3D Generation21 Jun
- 2023HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidance30 May
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 29
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2020Denoising Diffusion Implicit Modelscited by 9,655
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Classifier-Free Diffusion Guidancecited by 5,717
- 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,067
- 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,286
- 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
- 2021CLIPScore: A Reference-free Evaluation Metric for Image Captioningcited by 2,388
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
17 more
- 2021StyleCLIP: Text-Driven Manipulation of StyleGAN Imagerycited by 990
- 2022Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translationcited by 897
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
- 2023MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editingcited by 722
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2022Perception Prioritized Training of Diffusion Modelscited by 301
- 2023An Edit Friendly DDPM Noise Space: Inversion and Manipulationscited by 243
- 2023FreeU: Free Lunch in Diffusion U-Netcited by 195
- 2023Delta Denoising Scorecited by 120
- 2023Noise-Free Score Distillationcited by 99
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2023Posterior Distillation Samplingcited by 45
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 36
- 2023Collaborative Score Distillation for Consistent Visual Synthesiscited by 23
- 2024InstructHumans: Editing Animated 3D Human Textures with Instructionscited by 4
Built on by
Citing papers per year: 2025: 4; 2026: 9.
13 papers.
Sort:
By area:
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025Fast Multi-view Consistent 3D Editing with Video Priorscited by 12
- 2026Representation Alignment for Just Image Transformers is not Easier than You Thinkcited by 11
- 2025Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimizationcited by 9
- 2025Stable Score Distillationcited by 3
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editingcited by 3
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Maskingcited by 2
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splattingcited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026Training-Free Multi-Concept Image Editingcited by 0
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editingcited by 0
- 2026A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities28 Aug 2026
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing2 Jun 2026
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting13 May 2026
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking1 Apr 2026
- 2026Representation Alignment for Just Image Transformers is not Easier than You Think15 Mar 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing3 Mar 2026
- 2026Training-Free Multi-Concept Image Editing24 Feb 2026
- 2025Fast Multi-view Consistent 3D Editing with Video Priors28 Nov 2025
- 2025Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization20 Aug 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
1 more
- 2025Stable Score Distillation12 Jul 2025
- 2026Representation Alignment for Just Image Transformers is not Easier than You Thinkcited by 11
- 2025Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimizationcited by 9
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editingcited by 3
- 2026Training-Free Multi-Concept Image Editingcited by 0
- 2026A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalitiescited by 0
- 2026A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities28 Aug 2026
- 2026Representation Alignment for Just Image Transformers is not Easier than You Think15 Mar 2026
- 2026Edit in 2D, Verify in 3D: Reinforcement Learning for Multi-view Consistent Scene Editing3 Mar 2026
- 2026Training-Free Multi-Concept Image Editing24 Feb 2026
- 2025Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization20 Aug 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025Fast Multi-view Consistent 3D Editing with Video Priorscited by 12
- 2025Stable Score Distillationcited by 3
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Maskingcited by 2
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splattingcited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagationcited by 0
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editingcited by 0
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 2026TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing2 Jun 2026
- 2026Sparse Code Uplifting for Efficient 3D Language Gaussian Splatting13 May 2026
- 2026TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking1 Apr 2026
- 2026Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation13 Mar 2026
- 2025Fast Multi-view Consistent 3D Editing with Video Priors28 Nov 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025Stable Score Distillation12 Jul 2025
Similar, not cited
Close in wording, no citation either way
- 2025Rethinking Score Distilling Sampling for 3D Editing and Generation
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fields
- 2023RL Dreams: Policy Gradient Optimization for Score Distillation based 3D Generation
- 2024Preserving Identity with Variational Score for General-purpose 3D Editing
- 2023StableDreamer: Taming Noisy Score Distillation Sampling for Text-to-3D
- 2026On the Controllability-Fidelity Frontier in Diffusion Editing
- 2024Text-to-3D Generation by 2D Editing
- 2024DreamMotion: Space-Time Self-Similar Score Distillation for Zero-Shot Video Editing