mlsanityData to 7 Oct 2026

Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds

arXiv 2405.16439 ↗First posted 26 May 2024cs.RO cs.AI cs.LGcited by 6

On the map: Offline RL and imitation learning from data → Social robot navigation

Abstract (arXiv)

Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent--underlying psychological factors that govern their motion--by learning their reward functions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios textite.g. passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called tractability-rationality trade-off trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with >2X improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Social robot navigation, one of 13 directions in Offline RL and imitation learning from data. Builds on 61 of its 84 references that are in the map. First posted on arXiv 26 May 2024.

Builds on

61 of 84 references.

Closest ancestors · 1

Same direction, newest first

  1. 2022Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation28 Mar

Other references · 60

  1. 2018Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networkscited by 687
  2. 2021Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Datasetcited by 532
  3. 2020TNT: Target-driveN Trajectory Predictioncited by 345
  4. 2021AgentFormer: Agent-Aware Transformers for Socio-Temporal Multi-Agent Forecastingcited by 327
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  7. 2020It Is Not the Journey but the Destination: Endpoint Conditioned Trajectory Predictioncited by 235
  8. 2019Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networkscited by 228
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  11. 2017Social Attention: Modeling Attention in Human Crowdscited by 185
  12. 2020Transformer Networks for Trajectory Forecastingcited by 180
38 more
  1. 2019PRECOG: PREdiction Conditioned On Goals in Visual Multi-Agent Settingscited by 178
  2. 2021Scene Transformer: A unified architecture for predicting multiple agent trajectoriescited by 165
  3. 2019Multi-Agent Tensor Fusion for Contextual Trajectory Predictioncited by 131
  4. 2019Peeking into the Future: Predicting Future Person Activities and Locations in Videoscited by 112
  5. 2019SR-LSTM: State Refinement for LSTM towards Pedestrian Trajectory Predictioncited by 111
  6. 2018Multi-Agent Generative Adversarial Imitation Learningcited by 99
  7. 2021SGCN:Sparse Graph Convolution Network for Pedestrian Trajectory Predictioncited by 97
  8. 2016Opponent Modeling in Deep Reinforcement Learningcited by 94
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  11. 2019What the Constant Velocity Model Can Teach Us About Pedestrian Motion Predictioncited by 78
  12. 2019Conditional Generative Neural System for Probabilistic Trajectory Predictioncited by 76
  13. 2020MANTRA: Memory Augmented Networks for Multiple Trajectory Predictioncited by 69
  14. 2019Multi-Agent Adversarial Inverse Reinforcement Learningcited by 60
  15. 2021Trajectory Prediction with Latent Belief Energy-Based Modelcited by 60
  16. 2020Trajectron++: Dynamically-Feasible Trajectory Forecasting With Heterogeneous Datacited by 58
  17. 2020Goal-GAN: Multimodal Trajectory Prediction Based on Goal Position Estimationcited by 57
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  19. 2020Agent Modelling under Partial Observability for Deep Reinforcement Learningcited by 56
  20. 2023Principles and Guidelines for Evaluating Social Robot Navigation Algorithmscited by 52
  21. 2021Three Steps to Multimodal Trajectory Prediction: Modality Clustering, Classification and Synthesiscited by 46
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  23. 2022SMEMO: Social Memory for Trajectory Forecastingcited by 26
  24. 2021Influencing Towards Stable Multi-Agent Interactionscited by 24
  25. 2021Maximum-Entropy Multi-Agent Dynamic Games: Forward and Inverse Solutionscited by 22
  26. 2023Robots That Can See: Leveraging Human Pose for Trajectory Predictioncited by 22
  27. 2020OpenTraj: Assessing Prediction Complexity in Human Trajectories Datasetscited by 20
  28. 2022Influencing Long-Term Behavior in Multiagent Reinforcement Learningcited by 18
  29. 2020LUCIDGames: Online Unscented Inverse Dynamic Games for Adaptive Trajectory Prediction and Planningcited by 17
  30. 2019RobustTP: End-to-End Trajectory Prediction for Heterogeneous Road-Agents in Dense Traffic with Noisy Sensor Inputscited by 16
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  32. 2021GamePlan: Game-Theoretic Multi-Agent Planning with Human Drivers at Intersections, Roundabouts, and Mergingcited by 16
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  35. 2018Intent-aware Multi-agent Reinforcement Learningcited by 12
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  38. 2019Learning from My Partner's Actions: Roles in Decentralized Robot Teamscited by 10

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 2; 2026: 3.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Learning Implicit Social Navigation Behavior using Deep Inverse Reinforcement Learning
  2. 2022SoLo T-DIRL: Socially-Aware Dynamic Local Planner based on Trajectory-Ranked Deep Inverse Reinforcement Learning
  3. 2021Sample Efficient Social Navigation Using Inverse Reinforcement Learning
  4. 2024Evaluating MEDIRL: A Replication and Ablation Study of Maximum Entropy Deep Inverse Reinforcement Learning for Human Social Navigation
  5. 2026Trajectory Learning with Graph Representations for Social Robot Navigation
  6. 2026Diffusion Policies for Short-Horizon Planning in Robot Crowd Navigation
  7. 2026SPLC: Social Preference Learning for Crowd Robot Navigation
  8. 2023Robot Crowd Navigation in Dynamic Environment with Offline Reinforcement Learning