Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowds
On the map: Offline RL and imitation learning from data → Social robot navigation
Abstract (arXiv)
Social robot navigation in crowded public spaces such as university campuses, restaurants, grocery stores, and hospitals, is an increasingly important area of research. One of the core strategies for achieving this goal is to understand humans' intent--underlying psychological factors that govern their motion--by learning their reward functions, typically via inverse reinforcement learning (IRL). Despite significant progress in IRL, learning reward functions of multiple agents simultaneously in dense unstructured pedestrian crowds has remained intractable due to the nature of the tightly coupled social interactions that occur in these scenarios textite.g. passing, intersections, swerving, weaving, etc. In this paper, we present a new multi-agent maximum entropy inverse reinforcement learning algorithm for real world unstructured pedestrian crowds. Key to our approach is a simple, but effective, mathematical trick which we name the so-called tractability-rationality trade-off trick that achieves tractability at the cost of a slight reduction in accuracy. We compare our approach to the classical single-agent MaxEnt IRL as well as state-of-the-art trajectory prediction methods on several datasets including the ETH, UCY, SCAND, JRDB, and a new dataset, called Speedway, collected at a busy intersection on a University campus focusing on dense, complex agent interactions. Our key findings show that, on the dense Speedway dataset, our approach ranks 1st among top 7 baselines with >2X improvement over single-agent IRL, and is competitive with state-of-the-art large transformer-based encoder-decoder models on sparser datasets such as ETH/UCY (ranks 3rd among top 7 baselines).
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Social robot navigation, one of 13 directions in Offline RL and imitation learning from data. Builds on 61 of its 84 references that are in the map. First posted on arXiv 26 May 2024.
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Citing papers per year: 2024: 1; 2025: 2; 2026: 3.
6 papers.
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- 2026When Backdoors Meet Partial Observability: Attacking Real-World Reinforcement Learningcited by 0
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learningcited by 0
- 2026HumAIN: Human-Aware Implicit Social Robot Navigationcited by 0
- 2026HumAIN: Human-Aware Implicit Social Robot Navigation8 Jul 2026
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- 2025MIMIC-D: Multi-modal Imitation for MultI-agent Coordination with Decentralized Diffusion Policies17 Sep 2025
- 2025Kernel Based Maximum Entropy Inverse Reinforcement Learning for Mean-Field Games19 Jul 2025
- 2024HEIGHT: Heterogeneous Interaction Graph Transformer for Robot Navigation in Crowded and Constrained Environments19 Nov 2024
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