mlsanityData to 7 Oct 2026

GamePlan: Game-Theoretic Multi-Agent Planning with Human Drivers at Intersections, Roundabouts, and Merging

arXiv 2109.01896 ↗First posted 4 Sep 2021cs.RO cs.GT cs.MAcited by 16

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Abstract (arXiv)

We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of other agents, especially human drivers, as their intentions are hidden from other agents. Our algorithm uses game theory to develop a new auction, called GamePlan, that directly determines the optimal action for each agent based on their driving style (which is observable via commonly available sensors). GamePlan assigns a higher priority to more aggressive or impatient drivers and a lower priority to more conservative or patient drivers; we theoretically prove that such an approach is game-theoretically optimal prevents collisions and deadlocks. We compare our approach with prior state-of-the-art auction techniques including economic auctions, time-based auctions (first-in first-out), and random bidding and show that each of these methods result in collisions among agents when taking into account driver behavior. We compare with methods based on DRL, deep learning, and game theory and present our benefits over these approaches. Finally, we show that our approach can be implemented in the real-world with human drivers.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Sep 2021.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 6; 2024: 2; 2025: 4; 2026: 1.

16 papers.

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  1. 2023Principles and Guidelines for Evaluating Social Robot Navigation Algorithmscited by 52
  2. 2022Game-Theoretic Planning for Autonomous Driving among Risk-Aware Human Driverscited by 7
  3. 2023Connected and Automated Vehicles in Mixed-Traffic: Learning Human Driver Behavior for Effective On-Ramp Mergingcited by 7
  4. 2022SOCIALMAPF: Optimal and Efficient Multi-Agent Path Finding with Strategic Agents for Social Navigationcited by 6
  5. 2024Multi-Agent Inverse Reinforcement Learning in Real World Unstructured Pedestrian Crowdscited by 6
  6. 2023SOCIALGYM 2.0: Simulator for Multi-Agent Social Robot Navigation in Shared Human Spacescited by 5
  7. 2023Decentralized Social Navigation with Non-Cooperative Robots via Bi-Level Optimizationcited by 2
  8. 2023IR-STP: Enhancing Autonomous Driving with Interaction Reasoning in Spatio-Temporal Planningcited by 2
  9. 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
  10. 2025Multi-Agent Reinforcement Learning in Intelligent Transportation Systems: A Comprehensive Surveycited by 2
  11. 2025Prompt-Driven Domain Adaptation for End-to-End Autonomous Driving via In-Context RLcited by 1
  12. 2025MTR-VP: Towards End-to-End Trajectory Planning through Context-Driven Image Encoding and Multiple Trajectory Predictioncited by 1
4 more
  1. 2026Markov Potential Game and Multi-Agent Reinforcement Learning for Autonomous Drivingcited by 1
  2. 2022Multi-Agent Chance-Constrained Stochastic Shortest Path with Application to Risk-Aware Intelligent Intersectioncited by 0
  3. 2023Optimizing Crowd-Aware Multi-Agent Path Finding through Local Communication with Graph Neural Networkscited by 0
  4. 2025Are LLMs The Way Forward? A Case Study on LLM-Guided Reinforcement Learning for Decentralized Autonomous Drivingcited by 0