LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms
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Abstract (arXiv)
NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 5 of its 10 references that are in the map. First posted on arXiv 14 Apr 2025.
Builds on
5 of 10 references.
References · 5
- 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
- 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
- 2023DialogBench: Evaluating LLMs as Human-like Dialogue Systemscited by 31
- 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
- 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Gamescited by 3
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Citing papers per year: 2025: 5.
5 papers.
- 2025A Survey of LLM-Driven AI Agent Communication: Protocols, Security Risks, and Defense Countermeasurescited by 57
- 2025State-Inference-Based Prompting for Natural Language Trading with Game NPCscited by 0
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCscited by 0
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Tradingcited by 0
- 2025Systematizing LLM Persona Design: A Four-Quadrant Technical Taxonomy for AI Companion Applicationscited by 0
- 2025Systematizing LLM Persona Design: A Four-Quadrant Technical Taxonomy for AI Companion Applications4 Nov 2025
- 2025Aligning Large Language Models with Procedural Rules: An Autoregressive State-Tracking Prompting for In-Game Trading28 Oct 2025
- 2025Deflanderization for Game Dialogue: Balancing Character Authenticity with Task Execution in LLM-based NPCs15 Oct 2025
- 2025State-Inference-Based Prompting for Natural Language Trading with Game NPCs9 Jul 2025
- 2025A Survey of LLM-Driven AI Agent Communication: Protocols, Security Risks, and Defense Countermeasures24 Jun 2025