mlsanityData to 14 Oct 2026

LLM-Driven NPCs: Cross-Platform Dialogue System for Games and Social Platforms

arXiv 2504.13928 ↗First posted 14 Apr 2025cs.HC cs.AIcited by 5

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Abstract (arXiv)

NPCs in traditional games are often limited by static dialogue trees and a single platform for interaction. To overcome these constraints, this study presents a prototype system that enables large language model (LLM)-powered NPCs to communicate with players both in the game en vironment (Unity) and on a social platform (Discord). Dialogue logs are stored in a cloud database (LeanCloud), allowing the system to synchronize memory between platforms and keep conversa tions coherent. Our initial experiments show that cross-platform interaction is technically feasible and suggest a solid foundation for future developments such as emotional modeling and persistent memory support.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 5 of its 10 references that are in the map. First posted on arXiv 14 Apr 2025.

Builds on

5 of 10 references.

References · 5

  1. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,568
  2. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,439
  3. 2023DialogBench: Evaluating LLMs as Human-like Dialogue Systemscited by 31
  4. 2024Player-Driven Emergence in LLM-Driven Game Narrativecited by 16
  5. 2024PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Gamescited by 3

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Citing papers per year: 2025: 5.

5 papers.