mlsanityData to 14 Oct 2026

Exponential Convergence of Gradient Methods in Concave Network Zero-sum Games

arXiv 2007.05477 ↗First posted 10 Jul 2020cs.LG cs.GT math.OCcited by 4

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Abstract (arXiv)

Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending previous results, we show that various game theoretic properties of convex-concave two-player zero-sum games are preserved in this generalization. We then generalize last iterate convergence results obtained previously in two-player zero-sum games. We analyze convergence rates when players update their strategies using Gradient Ascent, and its variant, Optimistic Gradient Ascent, showing last iterate convergence in three settings -- when the payoffs of players are linear, strongly concave and Lipschitz, and strongly concave and smooth. We provide experimental results that support these theoretical findings.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Jul 2020.

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4 papers.