Exponential Convergence of Gradient Methods in Concave Network Zero-sum Games
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Abstract (arXiv)
Motivated by Generative Adversarial Networks, we study the computation of Nash equilibrium in concave network zero-sum games (NZSGs), a multiplayer generalization of two-player zero-sum games first proposed with linear payoffs. Extending previous results, we show that various game theoretic properties of convex-concave two-player zero-sum games are preserved in this generalization. We then generalize last iterate convergence results obtained previously in two-player zero-sum games. We analyze convergence rates when players update their strategies using Gradient Ascent, and its variant, Optimistic Gradient Ascent, showing last iterate convergence in three settings -- when the payoffs of players are linear, strongly concave and Lipschitz, and strongly concave and smooth. We provide experimental results that support these theoretical findings.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Jul 2020.
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Citing papers per year: 2023: 3; 2024: 1.
4 papers.
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 8
- 2024On the Stability of Learning in Network Games with Many Playerscited by 1
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- 2023Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaoscited by 0
- 2024On the Stability of Learning in Network Games with Many Players23 Mar 2024
- 2023Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos19 Dec 2023
- 2023Stability of Multi-Agent Learning: Convergence in Network Games with Many Players26 Jul 2023
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics23 Jan 2023