Generalized Individual Q-learning for Polymatrix Games with Partial Observations
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
This paper addresses the challenge of limited observations in non-cooperative multi-agent systems where agents can have partial access to other agents' actions. We present the generalized individual Q-learning dynamics that combine belief-based and payoff-based learning for the networked interconnections of more than two self-interested agents. This approach leverages access to opponents' actions whenever possible, demonstrably achieving a faster (guaranteed) convergence to quantal response equilibrium in multi-agent zero-sum and potential polymatrix games. Notably, the dynamics reduce to the well-studied smoothed fictitious play and individual Q-learning under full and no access to opponent actions, respectively. We further quantify the improvement in convergence rate due to observing opponents' actions through numerical simulations.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 3 of its 15 references that are in the map. First posted on arXiv 4 Sep 2024.
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