mlsanityData to 14 Oct 2026

Generalized Individual Q-learning for Polymatrix Games with Partial Observations

arXiv 2409.02663 ↗First posted 4 Sep 2024cs.GT cs.SY eess.SYcited by 1

On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization

Abstract (arXiv)

This paper addresses the challenge of limited observations in non-cooperative multi-agent systems where agents can have partial access to other agents' actions. We present the generalized individual Q-learning dynamics that combine belief-based and payoff-based learning for the networked interconnections of more than two self-interested agents. This approach leverages access to opponents' actions whenever possible, demonstrably achieving a faster (guaranteed) convergence to quantal response equilibrium in multi-agent zero-sum and potential polymatrix games. Notably, the dynamics reduce to the well-studied smoothed fictitious play and individual Q-learning under full and no access to opponent actions, respectively. We further quantify the improvement in convergence rate due to observing opponents' actions through numerical simulations.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 3 of its 15 references that are in the map. First posted on arXiv 4 Sep 2024.

Builds on

3 of 15 references.

References · 3

  1. 2017On the Properties of the Softmax Function with Application in Game Theory and Reinforcement Learningcited by 142
  2. 2023Multi-Player Zero-Sum Markov Games with Networked Separable Interactionscited by 10
  3. 2023Convergence of Heterogeneous Learning Dynamics in Zero-sum Stochastic Gamescited by 2

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Citing papers per year: 2025: 1.

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