mlsanityData to 7 Oct 2026

Grounding Graph Network Simulators using Physical Sensor Observations

arXiv 2302.11864 ↗First posted 23 Feb 2023cs.LG cs.ROcited by 15

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Abstract (arXiv)

Physical simulations that accurately model reality are crucial for many engineering disciplines such as mechanical engineering and robotic motion planning. In recent years, learned Graph Network Simulators produced accurate mesh-based simulations while requiring only a fraction of the computational cost of traditional simulators. Yet, the resulting predictors are confined to learning from data generated by existing mesh-based simulators and thus cannot include real world sensory information such as point cloud data. As these predictors have to simulate complex physical systems from only an initial state, they exhibit a high error accumulation for long-term predictions. In this work, we integrate sensory information to ground Graph Network Simulators on real world observations. In particular, we predict the mesh state of deformable objects by utilizing point cloud data. The resulting model allows for accurate predictions over longer time horizons, even under uncertainties in the simulation, such as unknown material properties. Since point clouds are usually not available for every time step, especially in online settings, we employ an imputation-based model. The model can make use of such additional information only when provided, and resorts to a standard Graph Network Simulator, otherwise. We experimentally validate our approach on a suite of prediction tasks for mesh-based interactions between soft and rigid bodies. Our method results in utilization of additional point cloud information to accurately predict stable simulations where existing Graph Network Simulators fail.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 43 of its 77 references that are in the map. First posted on arXiv 23 Feb 2023.

Builds on

43 of 77 references.

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31 more
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Citing papers per year: 2023: 3; 2024: 5; 2025: 5; 2026: 2.

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