mlsanityData to 7 Oct 2026

Efficient Active Imitation Learning with Random Network Distillation

arXiv 2411.01894 ↗First posted 4 Nov 2024cs.LGcited by 7

On the map: Offline RL and imitation learning from data → Imitation learning methods

Abstract (arXiv)

Developing agents for complex and underspecified tasks, where no clear objective exists, remains challenging but offers many opportunities. This is especially true in video games, where simulated players (bots) need to play realistically, and there is no clear reward to evaluate them. While imitation learning has shown promise in such domains, these methods often fail when agents encounter out-of-distribution scenarios during deployment. Expanding the training dataset is a common solution, but it becomes impractical or costly when relying on human demonstrations. This article addresses active imitation learning, aiming to trigger expert intervention only when necessary, reducing the need for constant expert input along training. We introduce Random Network Distillation DAgger (RND-DAgger), a new active imitation learning method that limits expert querying by using a learned state-based out-of-distribution measure to trigger interventions. This approach avoids frequent expert-agent action comparisons, thus making the expert intervene only when it is useful. We evaluate RND-DAgger against traditional imitation learning and other active approaches in 3D video games (racing and third-person navigation) and in a robotic locomotion task and show that RND-DAgger surpasses previous methods by reducing expert queries. https://sites.google.com/view/rnd-dagger

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 8 of its 18 references that are in the map. First posted on arXiv 4 Nov 2024.

Builds on

8 of 18 references.

Closest ancestors · 5

Same direction, newest first

  1. 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learning22 Sep
  2. 2019Goal-conditioned Imitation Learning13 Jun
  3. 2018HG-DAgger: Interactive Imitation Learning with Human Experts5 Oct
  4. 2018EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning22 Jul
  5. 2018Imitation Learning with Concurrent Actions in 3D Games14 Mar

Other references · 3

  1. 2018Exploration by Random Network Distillationcited by 966
  2. 2020Controlling Overestimation Bias with Truncated Mixture of Continuous Distributional Quantile Criticscited by 154
  3. 2021LazyDAgger: Reducing Context Switching in Interactive Imitation Learningcited by 50

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 1.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023MEGA-DAgger: Imitation Learning with Multiple Imperfect Experts
  2. 2025Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning
  3. 2019Random Expert Distillation: Imitation Learning via Expert Policy Support Estimation
  4. 2019A New Framework for Query Efficient Active Imitation Learning
  5. 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Tasks
  6. 2023RLIF: Interactive Imitation Learning as Reinforcement Learning
  7. 2021Learning from Guided Play: A Scheduled Hierarchical Approach for Improving Exploration in Adversarial Imitation Learning
  8. 2025Using Non-Expert Data to Robustify Imitation Learning via Offline Reinforcement Learning