Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for agents in video game environments. The goal is to obtain latent representations of the observations that capture better the action-relevant factors, thereby modeling better the cause-effect relationship from the observations that are mapped to the actions performed by the demonstrator, for example, the player jumps whenever an obstacle appears ahead. We propose an approach to integrate the SupCon loss with continuous output spaces, enabling SupCon to operate without constraints regarding the type of actions of the environment. Experiments on the 3D games Astro Bot and Returnal, and multiple 2D Atari games show improved representation quality, faster learning convergence, and better generalization compared to baseline models trained only with supervised action prediction loss functions.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 11 of its 15 references that are in the map. First posted on arXiv 15 Sep 2025.
Builds on
11 of 15 references.
Closest ancestors · 4
Same direction, newest first
- 2024Robust Imitation Learning for Automated Game Testing9 Jan
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learning22 Sep
- 2020Benchmarking End-to-End Behavioural Cloning on Video Games2 Apr
- 2018Imitation Learning with Concurrent Actions in 3D Games14 Mar
Other references · 7
- 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
- 2020Supervised Contrastive Learningcited by 2,829
- 2020A Survey on Contrastive Self-supervised Learningcited by 554
- 2018State Representation Learning for Control: An Overviewcited by 127
- 2021Augmenting Automated Game Testing with Deep Reinforcement Learningcited by 38
- 2022Using Reinforcement Learning for Load Testing of Video Gamescited by 11
- 2025Bayesian Optimization-based Search for Agent Control in Automated Game Testingcited by 3
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2021Provable Representation Learning for Imitation with Contrastive Fourier Features
- 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
- 2026Three Steps at a Time: Learning Representations from Action Sequences in Contrastive RL
- 2024Visual Imitation Learning with Calibrated Contrastive Representation
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
- 2026Player-1: Learning to Play from Synthetic Experience
- 2024Efficient Active Imitation Learning with Random Network Distillation
- 2024Towards Principled Representation Learning from Videos for Reinforcement Learning