AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
LLM role-playing aims to portray arbitrary characters in interactive narratives, yet existing systems often suffer from limited immersion and adaptability. They typically under-model dynamic environmental information and assume largely static scenes and casts, offering insufficient support for multi-character orchestration, scene transitions, and on-the-fly character introduction. We propose an adaptive multi-agent role-playing framework, AdaMARP, featuring an immersive message format that interleaves [Thought], (Action), <Environment>, and Speech, together with an explicit Scene Manager that governs role-playing through discrete actions (init_scene, pick_speaker, switch_scene, add_role, end) accompanied by rationales. To train these capabilities, we construct AdaRPSet for the Actor Model and AdaSMSet for supervising orchestration decisions, and introduce AdaptiveBench for trajectory-level evaluation. Experiments across multiple backbones and model scales demonstrate consistent improvements: AdaRPSet enhances character consistency, environment grounding, and narrative coherence, with an 8B actor outperforming several commercial LLMs, while AdaSMSet enables smoother scene transitions and more natural role introductions, surpassing Claude Sonnet 4.5 using only a 14B LLM.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 21 of its 56 references that are in the map. First posted on arXiv 16 Jan 2026.
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21 of 56 references.
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Other references · 20
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- 2025RoleRMBench & RoleRM: Towards Reward Modeling for Profile-Based Role Play in Dialogue Systemscited by 4
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Built on by
Citing papers per year: 2026: 8.
8 papers.
- 2026PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Taskscited by 3
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- 2026"I See What You Did There": Can Large Vision-Language Models Understand Multimodal Puns?cited by 1
- 2026Improving General Role-Playing Agents via Psychology-Grounded Reasoning and Role-Aware Policy Optimizationcited by 1
- 2026EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary Worldcited by 1
- 2026From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencerscited by 0
- 2026Cognitive Enhancement: Rethinking the Necessity of Role-Playing for Large Language Modelscited by 0
- 2026Cognitive Enhancement: Rethinking the Necessity of Role-Playing for Large Language Models30 Sep 2026
- 2026From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencers18 Sep 2026
- 2026EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World19 Jul 2026
- 2026Improving General Role-Playing Agents via Psychology-Grounded Reasoning and Role-Aware Policy Optimization25 Jun 2026
- 2026"I See What You Did There": Can Large Vision-Language Models Understand Multimodal Puns?7 Apr 2026
- 2026PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Tasks6 Feb 2026
- 2026When Agents "Misremember" Collectively: Exploring the Mandela Effect in LLM-based Multi-Agent Systems31 Jan 2026
- 2026ICPO: Illocution-Calibrated Policy Optimization for Multi-Turn Conversation20 Jan 2026
Similar, not cited
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