mlsanityData to 7 Oct 2026

Deriving Character Logic from Storyline as Codified Decision Trees

arXiv 2601.10080 ↗First posted 15 Jan 2026cs.CLcited by 3

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Abstract (arXiv)

Role-playing (RP) agents rely on behavioral profiles to act consistently across diverse narrative contexts, yet existing profiles are largely unstructured, non-executable, and weakly validated, leading to brittle agent behavior. We propose Codified Decision Trees (CDT), a data-driven framework that induces an executable and interpretable decision structure from large-scale narrative data. CDT represents behavioral profiles as a tree of conditional rules, where internal nodes correspond to validated scene conditions and leaves encode grounded behavioral statements, enabling deterministic retrieval of context-appropriate rules at execution time. The tree is learned by iteratively inducing candidate scene-action rules, validating them against data, and refining them through hierarchical specialization, yielding profiles that support transparent inspection and principled updates. Across multiple benchmarks, CDT substantially outperforms human-written profiles and prior profile induction methods on 85 characters across 16 artifacts, indicating that codified and validated behavioral representations lead to more reliable agent grounding.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 21 of its 36 references that are in the map. First posted on arXiv 15 Jan 2026.

Builds on

21 of 36 references.

References · 21

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  2. 2021SimCSE: Simple Contrastive Learning of Sentence Embeddingscited by 2,168
  3. 2022Competition-Level Code Generation with AlphaCodecited by 1,427
  4. 2021DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharingcited by 1,219
  5. 2025Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Modelscited by 1,175
  6. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,172
  7. 2023Character-LLM: A Trainable Agent for Role-Playingcited by 335
  8. 2024From Persona to Personalization: A Survey on Role-Playing Language Agentscited by 206
  9. 2023InCharacter: Evaluating Personality Fidelity in Role-Playing Agents through Psychological Interviewscited by 177
  10. 2023Statler: State-Maintaining Language Models for Embodied Reasoningcited by 40
  11. 2025Learning to Reason for Long-Form Story Generationcited by 34
  12. 2023LARP: Language-Agent Role Play for Open-World Gamescited by 24
9 more
  1. 2024SweetieChat: A Strategy-Enhanced Role-playing Framework for Diverse Scenarios Handling Emotional Support Agentcited by 24
  2. 2024Identity-Driven Hierarchical Role-Playing Agentscited by 18
  3. 2024Quantifying and Optimizing Global Faithfulness in Persona-driven Role-playingcited by 17
  4. 2025Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoningcited by 14
  5. 2025RPGBENCH: Evaluating Large Language Models as Role-Playing Game Enginescited by 11
  6. 2024Grounded Answers for Multi-agent Decision-making Problem through Generative World Modelcited by 6
  7. 2024Can Large Language Models Help Developers with Robotic Finite State Machine Modification?cited by 5
  8. 2025Codifying Character Logic in Role-Playingcited by 5
  9. 2025PsyMem: Fine-grained psychological alignment and Explicit Memory Control for Advanced Role-Playing LLMscited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.