Augmentations for Robust and Efficient Imitation Learning in Streamed Video Games
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Imitation learning is an appealing way to scale game-playing agents to complex 3D environments by training policies to map visual observations to actions from human demonstrations. However, these demonstrations are expensive to collect and modern game-playing is often done through streaming in which network delay and compression introduce spatiotemporally correlated visual artifacts that can cause a covariance shift at test time. To address these challenges, we propose streaming augmentations that mimic four types of artifacts commonly encountered during streaming with low-bandwidth network connection: pixelated blocks and scrubs, global blur, and ghosting. We instantiate our approach on top of predictive inverse dynamics models (PIDM), which combine future-state conditioning with an inverse dynamics policy in a learned latent space, and evaluate the impact of our augmentations across three tasks in modern 3D video games. Under stable streaming conditions, agents trained with spatiotemporal augmentations achieve up to 41% higher evaluation performance compared to agents trained without augmentations under an identical data budget. When network lag is introduced, agents trained with augmentations degrade by only 7.45% vs 49.82% of the original performance for agents trained only with the original data. These results clearly indicate that spatiotemporal augmentations tailored for the streaming setting are a simple yet powerful tool to train robust and efficient game-playing agents.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 14 of its 19 references that are in the map. First posted on arXiv 15 Jul 2026.
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14 of 19 references.
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- 2026When Does Predictive Inverse Dynamics Outperform Behavior Cloning?29 Jan
- 2023CCIL: Continuity-based Data Augmentation for Corrective Imitation Learning19 Oct
- 2023Improving Generalization in Game Agents with Data Augmentation in Imitation Learning22 Sep
- 2022Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos23 Jun
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloning9 Apr
- 2018An Algorithmic Perspective on Imitation Learning16 Nov
Other references · 8
- 2017Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real Worldcited by 1,401
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 573
- 2023Learning Universal Policies via Text-Guided Video Generationcited by 506
- 2020Reinforcement Learning with Augmented Datacited by 452
- 2023Imitating Human Behaviour with Diffusion Modelscited by 260
- 2024Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulationcited by 159
- 2024Theia: Distilling Diverse Vision Foundation Models for Robot Learningcited by 56
- 2025Latent Diffusion Planning for Imitation Learningcited by 26
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- 2025Adapting a World Model for Trajectory Following in a 3D Game
- 2024Diffusion Models Are Real-Time Game Engines
- 2024Efficient Active Imitation Learning with Random Network Distillation
- 2023Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games
- 2024Zero-shot Imitation Policy via Search in Demonstration Dataset
- 2026Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
- 2026NitroGen: An Open Foundation Model for Generalist Gaming Agents
- 2024Lifelong Learning of Video Diffusion Models From a Single Video Stream