Continuous Pose for Monocular Cameras in Neural Implicit Representation
Not on the map. Why?
Abstract (arXiv)
In this paper, we showcase the effectiveness of optimizing monocular camera poses as a continuous function of time. The camera poses are represented using an implicit neural function which maps the given time to the corresponding camera pose. The mapped camera poses are then used for the downstream tasks where joint camera pose optimization is also required. While doing so, the network parameters -- that implicitly represent camera poses -- are optimized. We exploit the proposed method in four diverse experimental settings, namely, (1) NeRF from noisy poses; (2) NeRF from asynchronous Events; (3) Visual Simultaneous Localization and Mapping (vSLAM); and (4) vSLAM with IMUs. In all four settings, the proposed method performs significantly better than the compared baselines and the state-of-the-art methods. Additionally, using the assumption of continuous motion, changes in pose may actually live in a manifold that has lower than 6 degrees of freedom (DOF) is also realized. We call this low DOF motion representation as the intrinsic motion and use the approach in vSLAM settings, showing impressive camera tracking performance.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 44 of its 67 references that are in the map. First posted on arXiv 28 Nov 2023.
Builds on
44 of 67 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 42
- 2025Refining Ground Truth Poses in Autonomous Driving Datasets via Neural Renderingcited by 4
- 2025Few-shot Implicit Function Generation via Equivariancecited by 2
- 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Dronescited by 1
- 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones24 Feb 2026
- 2025Refining Ground Truth Poses in Autonomous Driving Datasets via Neural Rendering22 Apr 2025
- 2025Few-shot Implicit Function Generation via Equivariance3 Jan 2025
- 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Reality21 Sep 2024