mlsanityData to 14 Oct 2026

Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games

arXiv 2606.29169 ↗First posted 28 Jun 2026cs.GT cs.AI cs.MAcited by 0

Not on the map. Why?

Abstract (arXiv)

Many important games have more than two players and imperfect information. Existing approaches for computing Nash equilibrium, the central game-theoretic solution concept, in such games either lack scalability or obtain poor performance. In this paper we introduce a new algorithm called projected exploitability descent (PED) for approximating Nash equilibria in multiplayer games of imperfect information. The algorithm works by running projected subgradient descent minimizing a proxy for the multiplayer generalized exploitability function. The objective is nonconvex and nonsmooth, but can be represented as the sum of the maxima of linear functions, for which a subgradient can easily be computed and projected to the polytope of feasible sequence-form strategies. We explore performance of PED on a generalized version of the well-studied benchmark game three-player Kuhn poker. No prior exact algorithms scale to the version of the game with deck size larger than 4, and we compare performance to the popular algorithms of fictitious play (FP) and counterfactual regret minimization (CFR). We find that PED obtains a consistent near-monotonic improvement throughout all runs, though both FP and CFR perform significantly better in the initial iterations. This inspires a hybrid algorithm FP-PED that runs FP for an initial burn-in period before switching to PED for stable long-run refinement. We can alternatively view this as a multi-step algorithm that runs FP as a pre-processing step to obtain a strong initialization for PED.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 17 references that are in the map. First posted on arXiv 28 Jun 2026.

Builds on

6 of 17 references.

References · 6

  1. 2023Guarantees for Self-Play in Multiplayer Games via Polymatrix Decomposabilitycited by 3
  2. 2025Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 3
  3. 2020Empirical Analysis of Fictitious Play for Nash Equilibrium Computation in Multiplayer Gamescited by 2
  4. 2022Fictitious Play with Maximin Initializationcited by 2
  5. 2025Approximating N-Player Nash Equilibrium through Gradient Descentcited by 1
  6. 2026Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 1

Built on by

Not cited yet.