Generative Hierarchical Temporal Transformer for Hand Pose and Action Modeling
Not on the map. Why?
Abstract (arXiv)
We present a novel unified framework that concurrently tackles recognition and future prediction for human hand pose and action modeling. Previous works generally provide isolated solutions for either recognition or prediction, which not only increases the complexity of integration in practical applications, but more importantly, cannot exploit the synergy of both sides and suffer suboptimal performances in their respective domains. To address this problem, we propose a generative Transformer VAE architecture to model hand pose and action, where the encoder and decoder capture recognition and prediction respectively, and their connection through the VAE bottleneck mandates the learning of consistent hand motion from the past to the future and vice versa. Furthermore, to faithfully model the semantic dependency and different temporal granularity of hand pose and action, we decompose the framework into two cascaded VAE blocks: the first and latter blocks respectively model the short-span poses and long-span action, and are connected by a mid-level feature representing a sub-second series of hand poses. This decomposition into block cascades facilitates capturing both short-term and long-term temporal regularity in pose and action modeling, and enables training two blocks separately to fully utilize datasets with annotations of different temporal granularities. We train and evaluate our framework across multiple datasets; results show that our joint modeling of recognition and prediction improves over isolated solutions, and that our semantic and temporal hierarchy facilitates long-term pose and action modeling.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 42 of its 67 references that are in the map. First posted on arXiv 29 Nov 2023.
Builds on
42 of 67 references.
References · 42
- 2017Attention Is All You Needcited by 59,932
- 2015Deep Residual Learning for Image Recognitioncited by 51,809
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,131
- 2016Gaussian Error Linear Units (GELUs)cited by 3,431
- 2017Quo Vadis, Action Recognition? A New Model and the Kinetics Datasetcited by 3,259
- 2018SlowFast Networks for Video Recognitioncited by 1,862
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2022Reproducible scaling laws for contrastive language-image learningcited by 1,163
- 2022Human Motion Diffusion Modelcited by 1,062
- 2020X3D: Expanding Architectures for Efficient Video Recognitioncited by 635
- 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
30 more
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2016Convolutional Two-Stream Network Fusion for Video Action Recognitioncited by 384
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
- 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
- 2020DLow: Diversifying Latent Flows for Diverse Human Motion Predictioncited by 184
- 2017GANerated Hands for Real-time 3D Hand Tracking from Monocular RGBcited by 147
- 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
- 2019H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactionscited by 139
- 2018Hand Pose Estimation via Latent 2.5D Heatmap Regressioncited by 111
- 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 110
- 2020Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraintscited by 97
- 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
- 2018Temporal Recurrent Networks for Online Action Detectioncited by 79
- 2022PoseGPT: Quantization-based 3D Human Motion Generation and Forecastingcited by 78
- 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
- 2022Real-time Online Video Detection with Temporal Smoothing Transformerscited by 58
- 2016Going Deeper into First-Person Activity Recognitioncited by 48
- 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
- 2019Predicting the Future: A Jointly Learnt Model for Action Anticipationcited by 41
- 2023ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstructioncited by 37
- 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
- 2022Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videoscited by 35
- 2023Uncertainty-aware State Space Transformer for Egocentric 3D Hand Trajectory Forecastingcited by 33
- 2022Weakly-supervised Action Transition Learning for Stochastic Human Motion Predictioncited by 26
- 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.