ELDEN: Exploration via Local Dependencies
Not on the map. Why?
Abstract (arXiv)
Tasks with large state space and sparse rewards present a longstanding challenge to reinforcement learning. In these tasks, an agent needs to explore the state space efficiently until it finds a reward. To deal with this problem, the community has proposed to augment the reward function with intrinsic reward, a bonus signal that encourages the agent to visit interesting states. In this work, we propose a new way of defining interesting states for environments with factored state spaces and complex chained dependencies, where an agent's actions may change the value of one entity that, in order, may affect the value of another entity. Our insight is that, in these environments, interesting states for exploration are states where the agent is uncertain whether (as opposed to how) entities such as the agent or objects have some influence on each other. We present ELDEN, Exploration via Local DepENdencies, a novel intrinsic reward that encourages the discovery of new interactions between entities. ELDEN utilizes a novel scheme -- the partial derivative of the learned dynamics to model the local dependencies between entities accurately and computationally efficiently. The uncertainty of the predicted dependencies is then used as an intrinsic reward to encourage exploration toward new interactions. We evaluate the performance of ELDEN on four different domains with complex dependencies, ranging from 2D grid worlds to 3D robotic tasks. In all domains, ELDEN correctly identifies local dependencies and learns successful policies, significantly outperforming previous state-of-the-art exploration methods.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 30 of its 38 references that are in the map. First posted on arXiv 12 Oct 2023.
Builds on
30 of 38 references.
References · 30
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18 more
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Built on by
Citing papers per year: 2024: 3; 2025: 4; 2026: 1.
8 papers.
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- 2024BECAUSE: Bilinear Causal Representation for Generalizable Offline Model-based Reinforcement Learningcited by 3
- 2025From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learningcited by 2
- 2026SUSD: Structured Unsupervised Skill Discovery through State Factorizationcited by 0
- 2026SUSD: Structured Unsupervised Skill Discovery through State Factorization2 Feb 2026
- 2025Learning Interactive World Model for Object-Centric Reinforcement Learning4 Nov 2025
- 2025From Pixels to Factors: Learning Independently Controllable State Variables for Reinforcement Learning2 Oct 2025
- 2025Curious Causality-Seeking Agents Learn Meta Causal World29 Jun 2025
- 2025Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learning6 May 2025
- 2024SkiLD: Unsupervised Skill Discovery Guided by Factor Interactions24 Oct 2024
- 2024Disentangled Unsupervised Skill Discovery for Efficient Hierarchical Reinforcement Learning15 Oct 2024
- 2024BECAUSE: Bilinear Causal Representation for Generalizable Offline Model-based Reinforcement Learning15 Jul 2024