Improving Neural Radiance Field using Near-Surface Sampling with Point Cloud Generation
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Abstract (arXiv)
Neural radiance field (NeRF) is an emerging view synthesis method that samples points in a three-dimensional (3D) space and estimates their existence and color probabilities. The disadvantage of NeRF is that it requires a long training time since it samples many 3D points. In addition, if one samples points from occluded regions or in the space where an object is unlikely to exist, the rendering quality of NeRF can be degraded. These issues can be solved by estimating the geometry of 3D scene. This paper proposes a near-surface sampling framework to improve the rendering quality of NeRF. To this end, the proposed method estimates the surface of a 3D object using depth images of the training set and sampling is performed around there only. To obtain depth information on a novel view, the paper proposes a 3D point cloud generation method and a simple refining method for projected depth from a point cloud. Experimental results show that the proposed near-surface sampling NeRF framework can significantly improve the rendering quality, compared to the original NeRF and three different state-of-the-art NeRF. In addition, one can significantly accelerate the training time of a NeRF model with the proposed near-surface sampling framework.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 41 references that are in the map. First posted on arXiv 6 Oct 2023.
Builds on
19 of 41 references.
References · 19
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2020Neural Sparse Voxel Fieldscited by 959
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
7 more
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2021FiG-NeRF: Figure-Ground Neural Radiance Fields for 3D Object Category Modellingcited by 47
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2026NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Codecited by 3
- 2025MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Samplingcited by 0
- 2026VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-viewscited by 0
- 2026VS-Splat: Voxel-Selective feed-forward Gaussian Splatting for end-to-end 3D object reconstruction from sparse-views11 Sep 2026
- 2026NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code28 Feb 2026
- 2025MCBlock: Boosting Neural Radiance Field Training Speed by MCTS-based Dynamic-Resolution Ray Sampling14 Apr 2025